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Archbishop Claira Horineth

Archbishop Claira Horineth CR: 10

Medium humanoid, chaotic good
Armor Class: 16 (Breast Plate)
Hit Points: 183 (24D8+72)
Speed: 30 ft

STR

12 +1

DEX

14 +2

CON

16 +3

INT

15 +2

WIS

20 +5

CHA

17 +3

Saving Throws: Wisdom +9, Charisma +7
Skills: Insight +9, Medicine +13, Persuasion +7, Religion +10
Senses: Darkvision 60ft., Passive Perception 15
Languages: Common and Elvish
Challenge Rating: 10

Spellcasting. The archbishop is a 12th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). The archbishop has the following cleric spells prepared:

  • Cantrips (at will): guidance, light, sacred flame, thaumaturgy, toll the dead.
  • 1st-level (4 slots): command, cure wounds, detect evil and good, detect magic.
  • 2nd-level (3 slots): calm emotions, lesser restoration, silence, spiritual weapon.
  • 3rd-level (3 slots): aura of vitality, dispel magic, sending, spirit guardians.
  • 4th-level (3 slots): banishment, freedom of movement.
  • 5th-level (2 slots): flame strike, greater restoration.
  • 6th-level (1 slots): harm.
Sehanine's Devotee (3/Day). The archbishop can cast Disguise Self with this trait. She can also cast Minor Illusion with this trait. Charisma is her spellcasting modifier for these spells.   Sehanine's Votary (1/Day). The archbishop can cast Moonbeam with this trait, requiring no material components. Wisdom is her spellcasting modifier for this spell.   Sehanine's Disciple (1/Day). The archbishop can cast Greater Invisibility with this trait. Wisdom is her spellcasting modifier for this spell.


Fey Ancestry. The archbishop has advantage on saving throws against being charmed, and magic can't put her to sleep.   Sehanine's Votary. The archbishop has advantage on saving throws against being charmed.

Actions

Sickle. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1D4+1 slashing damage, plus 1D8 radiant damage.   Divine Intervention (1/Day). The archbishop calls on her deity to intervene on her behalf. She rolls percentile dice and if she rolls an 11 or lower, her deity intervenes. The DM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate. If her deity intervenes, she can't use this feature again for 7 days.   Turn Undead (2/Day). The archbishop presents her holy symbol and speak a prayer censuring the undead. Each undead that can see or hear the archbishop within 30 feet of her must make a DC 17 Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage. A turned creature must spend its turns trying to move as far away from the archbishop as it can, and it can't willingly move to a space within 30 feet of it. The turned creature also can't take reactions. For its action, the turned creature can use only the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the Dodge action. When an undead of CR 2 or lower fails its saving throw, the creature is instantly destroyed.     BONUS ACTIONS   Divine Eminence. The archbishop expends a spell slot to cause her melee weapon attacks to magically deal an extra 3D6 radiant damage to a target on a hit. This benefit lasts until the end of the turn. If the archbishop expends a spell slot of 2nd level or higher (up to a maximum of 5th level), the extra damage increases by 1D6 for each level above 1st.

Mental characteristics

Personal history

Claira has been the archbishop of The Crescent Cathedral for many years now. Originally from Sudthorpe, she felt a compulsion to travel the country from an early age, leaving the moment she reached adulthood and had enough money to secure passage on a ship. She was introduced to The Moonweaver during her travels and became a firm follower, citing her faith when people spoke out against her desire for adventure. She eventually found herself at The Crescent Cathedral, where she met her husband, Kaladan. The pull of her faith and her interesting the sapphire dragonborn caused her to stay and become an acolyte of the church, eventually making her way through the ranks to the position she hold now.   Claira may come across as rather highbrow at first, however those who know here are aware of her mischievous side. She enjoys hearing stories of clever misdirection and trickery, and has been know to pull the occasional prank on those she is close to. In a similar vein, she is an avid fan of card games, relishing in the clever battle between insight and bluffing they provide. Those who can best her often earn her respect quickly.
Alignment
Chaotic Good
Current Location
Species
Ethnicity
Children

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