Azar Blaze
Azar Blaze CR: 11
STR
18 +4
DEX
14 +2
CON
16 +3
INT
10 +0
WIS
14 +2
CHA
10 +0
Special Equipment. Azar wears a Ring of Evasion. Action Surge (1/Day). On his turn, Azar can take an additional action. Indomitable (1/Day). Azar can reroll a saving throw that he fails. He must use the new roll. Elegant Courier. Azar adds his wisdom modifier to any Charisma (Persuasion) check he makes. Tireless Spirit. When Azar roll initiative and have no uses of Fighting Spirit remaining, he regains one use.
Actions
Multiattack. Azar makes two attacks with his longsword. Longsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 1D8+6 slashing damage, or 1D10+4 slashing damage if used with two hands. BONUS ACTIONS Fighting Spirit (3/Day). Azar gains advantage on all attack rolls until the end of the current turn. He also gains 10 temporary hit points. Second Wind (Recharges of a short or long rest). Azar regains 1D10+10 hit points.
Reactions
Ring of Evasion (3/Day). When Azar fails a Dexterity saving throw, he can use his reaction to expend 1 of its charges to succeed on that saving throw instead.
Mental characteristics
Gender Identity
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