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Bahamut, the Platinum Dragon

God of Justice and Nobility

Description

Known as the Platinum Dragon by his followers, Bahamut is the god of justice, protection, nobility, and honor. He is a favoured deity with those processing a strong moral compass and unyielding will. Protectors of the realms such as city guard and soldiers are common among his follower, many Paladins revere him, and metallic dragons worship him as the first and greatest of their kind.   Following his tenets, Bahamut stands alongside Pelor as a defender of Albion, however where Pelor often takes a more peaceful approach, focusing primarily on the common folk and the deed they can achieve, Bahamut desires a more proactive mindset, urging his followers to actively seek evil where it takes root and destroy it, defending those who cannot defend themselves. He has some of the highest expectations of any god from his follower, expecting them to act as direct extensions of his honor and act accordingly.  

Tenet of The Platinum Dragon

  • Uphold the highest ideals of honor and justice.
  • Be constantly vigilant against evil and oppose it on all fronts.
  • Protect the weak, liberate the oppressed, and defend just order.

Piety Abilities

Bahamut's Devotee

Piety 3+ Bahamut trait
As a devotee of Bahamut, you have proven yourself to be a true upholder of his beliefs. As a bonus action, you can touch one creature (including yourself) and call on Bahumut's favour providing the creature with a +1 bonus to AC for 1 minute. Bahamat's blessing manifests around the target in the form of seven golden, spectral canneries, which fly around their body emitting dim light in a 5ft. radius. You may use this trait a number of time equal to Constitution modifier (minimum of once). You regain all expended uses when you finish a long rest.  

Bahamut's Votary

Piety 10+ Bahamut trait
You gain the ability to cast Elemental Weapon with this trait. When you cast this spell in this way, it does not require your concentration. When you cast the spell this way, you may choose a magical weapon. However, if this weapon gives a bonus to attack and damage rolls, only one of the bonuses from either the weapon or the spell may be applied (whichever is greater). Once you cast this spell, you can't do so again until you finish a long rest. Charisma is your spellcasting modifier for this spell.  

Bahamut's Disciple

Piety 25+ Bahamut trait
With this trait, Bahamat grants you the ability to roam the skies with those of his kind. As an action, you can manifest a pair of spectral dragon wings on your body. These wings last for 10 minutes. For the duration, you gain a 60 ft. fly speed. Once you cast manifest these wings, you can't do so again until you finish a long rest. In addition, when you cast Elemental Weapon from your Bahamut's Votary trait, you cast it at 5th level.  

Champion of The Platinum Dragon

Piety 50+ Bahamut trait
You can increase your Constitution or Charisma score by 2 and also increase your maximum for that score by 2.  

Holidays

Remembrance

Bahdies 2nd Last Harvest
A day set up to commemorate Concordia's military forces which were lost during The Confluence. In the wake of the war with the four elemental planes, each soldier who was lost was buried with the highest honours able to be bestowed under Bahamut, the Platinum Dragon. Cities across the continent each hold a public remembrance ceremony in their streets which involve military processions, the laying of symbolic shields on erected monuments and a four minute period of silence in respect of the people who were lost (one for each of the elemental planes). In recent years, this ceremony has expanded to encompass those lost in other conflicts since The Confluence.  

History

The Prime Millenia

Bahamut was one of the last creator gods to influence the creation of Albion. Having watched the world be formed and the sentient life be introduced, Bahamut brought forth the metallic dragons to act as the Albion's protectors from any who would seek to harm it. As the various races of Albion began to take them first steps, Bahamut acted as one of the many guilds to these people, teaching them his sense of honor and justice.  

The Age of Ascension

To Be Confirmed   During The Aspect Wars, Bahamut was one of the most active combatants among the creator gods' aspects. He lead great armies of both men and dragons into battle against the forces of the destroyer gods, with much of his time spent combating The Scaled Tyrant and her worshippers.  

The Post-Aspect Era (The Era of Restoration)

Come the end of The Aspect Wars and the death of his aspect, Bahamut took to guiding his surviving metallic dragons to the four corner of Ablion, instructing them to protect and support the people as they start to rebuild. Many have taken to serving as rulers of various regions and even whole nations, a notable example of which being Ornthran, the Argent Storm being instilled as ruler of Wesdale in Concordia, while other have taken more discrete roles, seeking out and combating the remaining dangers in the world before they become a threat to humanity. With his dragons' duties given, Bahamut now looks to humanity for examples of people who can uphold his tenets and become the new faces of his faith.  

Worship

Places of Worship

  • All-Faith Abbey. A communal religious space in Caer Carden where worship towards The Platinum Dragon can be observed and practiced.
  • The Edifice of Order. A church dedicated to both The Platinum Dragon and The Lawbearer located in Wesdale.
  • The Radiant Chancery. The largest church to The Platinum Dragon in Concordia located in Easthaven.
  • The Tabernacle of Faith. A communal religious space in Newport where worship towards The Platinum Dragon can be observed and practiced.
  • The Wayfinder's Sanctuary. A communal religious space in Mossgate where worship towards The Platinum Dragon can be observed and practiced.

Notable Worshipers

  • Archbishop Kriv Esstyrlynn. The highest-ranking member of the church of The Platinum Dragon in Concordia and the bishop of The Radient Chancery in Easthaven.
  • Bishop Zoraz Longstride. The resident bishop of The Platinum Dragon and The Lawbearer at The Edifice of Order in Wesdale.
  • Captain Ghesh Yarjerit
  • The Knights of Valor. Most members of this guild worship Bahamut is some capacity, finding their desire to combat great evil to be inline with his tenets.
  • Priest Ruloth Delmirev. The resident priest of The Platinum Dragon at All-Faith Abbey in Caer Carden.
  • Strar Titanbow. A Knight Marshal within The Knights of Valor.

Aspect of Bahamut CR: 30

Gargantuan dragon, lawful good
Armor Class: 23 (natural armour)
Hit Points: 585 (30D20+270)
Speed: 60 ft , fly: 120 ft , burrow: 60 ft , swim: 60 ft

STR

30 +10

DEX

18 +4

CON

29 +9

INT

25 +7

WIS

28 +9

CHA

30 +10

Saving Throws: Constitution +18, Intelligence +16, Wisdom +18, Charisma +19
Skills: Insight +18, Perception +18, Persuasion +19
Damage Immunities: Acid, Cold, Fire, Lightning, Radiant; Bludgeoning, Piercing, and Slashing from nonmagical attacks
Condition Immunities: Charmed, Deafened, Frightened, Paralysed, Stunned
Senses: Truesight 120ft., Passive Perception 28
Languages: Common and Draconic
Challenge Rating: 30

Legendary Resistance (5/Day). If the aspect fails a saving throw, he can choose to succeed instead.   Platinum Brilliance (Recharges after a Short or Long Rest). If the aspect would be reduced to 0 hit points, his current hit point total instead resets to 500 hit points, he recharges his Breath Weapon, and he regains any expended uses of Legendary Resistance. Additionally, the aspect can now use the options in the "Mythic Actions" section for 1 hour. Award a party an additional 155,000 XP (310,000 XP total) for defeating the aspect after his Platinum Brilliance activates.

Actions

Multiattack. The aspect makes one Bite attack, one Claw attack, and one Tail attack.   Bite. Melee Weapon Attack: +19 to hit, reach 20 ft., one target. Hit: 2D12+10 piercing damage plus 4D10 force damage.   Claw. Melee Weapon Attack: +19 to hit, reach 15 ft., one target. Hit: 2D10+10 slashing damage. If the target is a Huge or smaller creature, it is grappled (escape DC 20) and is restrained until this grapple ends. The aspect can have only one creature grappled this way at a time.   Tail. Melee Weapon Attack: +19 to hit, reach 15 ft., one target. Hit: 2D12+10 bludgeoning damage. If the target is a creature, it must succeed on a DC 27 Strength saving throw or be knocked prone.   Breath Weapon (Recharge 5–6). The aspect uses one of the following breath weapons:

  • Exalting Breath. The aspect exhales the restoring winds of Mount Celestia in a 300-foot cone. Each creature in that area of the aspect's choice regains 13D10 hit points, and each creature in that area of the aspect's choice that has been dead for no longer than 1 hour is restored to life with all its hit points.
  • Platinum Breath. The aspect exhales radiant platinum flames in a 300-foot cone. Each creature in that area must make a DC 26 Dexterity saving throw, taking 12D10 radiant damage on a failed save, or half as much damage on a successful one.
  BONUS ACTIONS   Change Shape. The aspect magically transforms into any Humanoid or Beast, while retaining his game statistics (other than his size). This transformation ends if the aspect is reduced to 0 hit points or if he uses a bonus action to end it.

Legendary Actions

The aspect can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The aspect regains spent legendary actions at the start of its turn.

  • Attack. The aspect makes one Claw or Tail attack.
  • Furious Bite (Costs 2 Actions). The aspect makes one Bite attack. If the attack hits a creature, the target must succeed on a DC 27 Wisdom saving throw or become frightened of the aspect until the end of the target's next turn.
  MYTHIC ACTIONS   If the aspect's Platinum Brilliance trait has activated in the last hour, he can use the options below as legendary actions.
  • Celestial Shield (Costs 2 Actions). The aspect manifests seven spectral ancient gold dragons around himself that protect him; he gains 77 temporary hit points until the start of his next turn.
  • Celestial Lances (Costs 3 Actions). The aspect conjures four enormous lances of magical force that plummet to the ground at four different points he can see within 150 feet of him and then disappear. Each creature in a 20-foot-radius, 100-foot-high cylinder centered on each point must succeed on a DC 27 Dexterity saving throw or take 7D6 force damage. A creature in the area of more than one lance is affected only once.

Divine Classification
Creator God
Alignment
Lawful Good
Children
Gender
Male (he/him)
Divine Domains
Life, Order and War

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