Char
Burnwillow Treant CR: 10
STR
23 +6
DEX
8 -1
CON
21 +5
INT
12 +1
WIS
16 +3
CHA
12 +1
Burnwillow Combustion. When the treant dies, it lets off a explosion of flame. Each creature within 10ft. of the treant when it dies must succeed on a DC 17 Dexterity saving throw, taking 8D6 fire damage on a fail or half as much on a success. False Appearance. While the treant remains motionless, it is indistinguishable from a normal tree. Siege Monster. The treant deals double damage to objects and structures.
Actions
Multiattack. The treant makes two slam attacks. Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 3D6+6 bludgeoning damage. If the treant rolls a 20 on the D20 for the attack roll, the target takes an additional 2D6 fire damage. Rock. Ranged Weapon Attack: +10 to hit, range 60/180 ft., one target. Hit: 4D10+6 bludgeoning damage. Animate Trees (1/Day). The treant magically animates one or two trees it can see within 60 feet of it. These trees have the same statistics as a treant, except they have Intelligence and Charisma scores of 1, they can't speak, and they have only the Slam action option. An animated tree acts as an ally of the treant. The tree remains animate for 1 day or until it dies; until the treant dies or is more than 120 feet from the tree; or until the treant takes a bonus action to turn it back into an inanimate tree. The tree then takes root if possible.
Mental characteristics
Personal history
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