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Dreadwolf Lycanthrope

Symptoms

A humanoid who contracts dreadwolf lycanthropy gains a strength, dexterity and constitution of 18 if that score in isn't already higher. In addition, they gain the following ability:
  • Shapechange. As a bonus action, the humanoid polymorphs into a Large dire wolf, into a Large wolf-humanoid hybrid, or back to their true form. Their statistics, other than their speed, are the same in each form. Any equipment they are wearing or carrying isn't transformed. They revert to their true form if they die.
While in hybrid or dire wolf form, the humanoid gains the following traits:
  • Natural Armour. A +1 bonus to AC.
  • Speed. A 40ft. movement speed (hybrid) or 50ft. movement speed (dire wolf).
  • Senses. Darkvision up to 120 feet.
  • Damage Immunities. Immunity to Bludgeoning, Piercing and Slashing Damage from attacks from nonsilvered weapons.
  • Condition Immunities. Immunity to the Charmed and Frightened Conditions.
  • Blood Frenzy. The humanoid has advantage on attack rolls against a creature that doesn't have all its hit points.
  • Regeneration. The humanoid regains 10 hit points at the start of each of their turns. If they take damage from a silvered weapon, this trait doesn't function at the start of their next turn. The humanoid dies only if they starts their turn with 0 hit points and doesn't regenerate.
While in hybrid of dire wolf form, the humanoid also gains the following actions (each of these attacks can only be used once per turn):
  • Bite. Melee Weapon Attack: Their strength modifier + PB to hit, reach 5ft., one target., Hit: 2D8 + their strength modifier piercing damage plus 4D6 necrotic damage. If the target is a Humanoid, it must succeed on a Constitution saving throw (the DC is equal to 8 + PB + their Constitution modifier) or be cursed with Dreadwolf Lycanthropy.
  • Claw. Melee Weapon Attack: Their strength modifier + PB to hit, reach 5 ft., one target. Hit: 2D6 + their strength modifier slashing damage. If the target is a creature, it must succeed on a Strength saving throw (the DC is equal to 8 + PB + their strength modifier) or be knocked prone.
A humanoid who contracts dreadwolf lycanthrope can choose to resist the curse or embrace it. By resisting the curse, they retain their normal alignment and personality while in their true form. However, when the moon Cinaress is full in the sky, the curse becomes too strong to resist. During this time, the humanoid's alignment changes to evil and they gain the following character flaw:
  • Flaw. I desire to aggressively spread the plague of lycanthrope to others.

Treatment

Dreadwolf lycanthrope can't be removed while the dreadwolf that inflicted the curse on a humanoid processes it. Typically this can only be solved through curing or slaying the original dreadwolf.   Once the original dreadwolf is cured or slain, a remove curse spell cast during the night of a full moon on the afflicted humanoid forces it to make a DC 17 Constitution saving throw. On a success, the curse is broken and the humanoid return to their true form and gains 3 levels of exhaustion. On a failure, the curse remains and the humanoid automatically fails any saving throw made to break the curse until the next full moon.

Prognosis

Each time a humanoid who has contracted dreadwolf lycanthrope transforms from their true form to either their hybrid or dire wolf forms, they must make a Constitution saving throw. The DC for this is equal to the number of times they have transformed (including the current one). On a fail, the humanoid fully succumbs to the curse and the following changes occur:
  • Shapechange. The dreadwolf loses the ability to use their shapechange ability to polymorph into their true form.
  • Allignment. The dreadwolf's alignment changes to evil.
  • Proficiencies. The dreadwolf gains proficiency in Dexterity, Constitution and Charisma saving throws as well as stealth ability checks.
  • Expertise. The dreadwolf gains expertise in Perception ability checks.
  • Armour Class. The dreadwolf's  AC becomes 16 (natural armour).
  • Hit Points. The dreadwolf's Hit Points become 115 (14D8+56), unless they were higher.
  • Flaw. The dreadwolf gains the following flaw, "I desire to aggressively spread the plague of lycanthrope to others."
  • Legendary Resistances. The dreadwolf gains 2 Legendary resistances per day.
The dreadwolf also gains 3 legendary actions a turn and have the following actions to choose from:
  • Attack. The Dreadwolf makes one Claws attack.
  • Mauling Pounce (Costs 2 Actions). The Dreadwolf moves up to its speed without provoking opportunity attacks, and it can make one Claws attack against each creature it moves past.
  • Bite (Costs 3 Actions). The Dreadwolf makes one Bite attack.
  These change can only be reverted by removing the curse (see above) or by a wish spell.
Type
Supernatural
Origin
Mutated
Cycle
Chronic, Acquired & Congenital
Rarity
Extremely Rare

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