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Floop the Flumph

Floop CR: 1/2

Small aberration, lawful good
Armor Class: 12 (Natural Armour)
Hit Points: 25 (2D8+2D6)
Speed: 5 ft , can hover

STR

6 -2

DEX

15 +2

CON

10 +0

INT

14 +2

WIS

14 +2

CHA

11 +0

Saving Throws: Wisdom +4, Charisma +2
Skills: Arcana, +4, History +4, Insight +4, Medicine +4, Perception +4, Persuasion +4, Religion +4
Damage Vulnerabilities: Psychic
Senses: Darkvision 60ft., Passive Perception 14
Languages: Understands Undercommon but can’t speak, telepathy 60ft.
Challenge Rating: 1/2

Spellcasting. Floop is a 3rd-level spellcaster. His spellcasting modifier is Wisdom (DC 12, +4 to hit with spell attacks) and he has the following spells prepared:

  • Cantrips (at will): guidance, thaumaturgy, toll the dead.
  • 1st-level (4 slots): charm person, cure wounds, disguise self, protection from evil and good, sanctuary.
  • 2nd-level (2 slots): hold person, mirror image, pass without trace, spiritual weapon.


Advanced Telepathy. Floop can perceive the content of any telepathic communication used within 60 feet of it, and it can’t be surprised by creatures with any form of telepathy.   Prone Deficiency. If Floop is knocked prone, roll a die. On an odd result, he lands upside-down and is incapacitated. At the end of each of its turns, the Floop can make a DC 10 Dexterity saving throw, righting itself and ending the incapacitated condition if it succeeds.   Telepathic Shroud. Floop is immune to any effect that would sense its emotions or read its thoughts, as well as all divination spells.

Actions

Tendrils. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 1D4+2 piercing damage plus 1D4 acid damage. At the end of each of its turns, the target must make a DC 10 Constitution saving throw, taking 1D4 acid damage on a failure or ending the recurring acid damage on a success. A Lesser Restoration spell cast on the target also ends the recurring acid damage.   Stench Spray (1/Day). Each creature in a 15-foot cone originating from Floop must succeed on a DC 10 Dexterity saving throw or be coated in a foul-smelling liquid. A coated creature exudes a horrible stench for 1D4 hours. The coated creature is poisoned as long as the stench lasts, and other creatures are poisoned while with in 5 feet of the coated creature. A creature can remove the stench on itself by using a short rest to bathe in water, alcohol, or vinegar.

Physical Description

Body Features

Colour Changes:
  • Pink - Amusement
  • Blue - Sadness
  • Green - Curiosity
  • Red - Anger

Mental characteristics

Personal history

Floop originally lived in a cloister located in The Underdark. His home was located close to a large underground lake, which was home to an Aboleth (called Saeva). One day, his home was discovered by the aboleth and it attacked. It destroyed their cavern home and it’s thralls chased them in all directions. Floop was separated from his family in the panic and, as he fled, he accidentally left The Underdark through the crater at Sanerekvaarn. It was evening when he emerged in the forest and so didn’t realise where he was until the following morning. Since then, he has spent the last week wandering The Timberland Wood, search for the entrance so he can find his family.

Education

Knowledge of The Timberland Wood:
  • Is aware of the undead – doesn’t know what they are.
  • Has seen Mormhaor – Has not been inside but has seen the rotted trees and unusual weather.
  • Has seen wolves, crocodiles, elk, spiders and ogres in the forest – can’t say where.
  • Has seen the lake – thinks it’s pretty.
  • Saw people (undead leader, undead and half-elves) heading towards the south of Mormhaor.
  • Has not been to the forest east of Mormhaor – it felt more cold and evil than anywhere else.

Intellectual Characteristics

Personality Traits: I am cautious, particularly in situations where I don’t feel in control.   Ideal: I believe there is a spark of good in everyone and I will help people find it.   Bond: My family are the most important people in my life.   Flaw: I am very emotive and have trouble hiding it, beyond my colour changes.

Social

Speech

High pitched.
Alignment
Lawful Good
Current Location
Species
Year of Birth
500 0 Years old
Birthplace
The Underdark
Children
Gender
Male
Eyes
Bright Blue
Skin Tone/Pigmentation
Pale, Fleshy
Height
2ft.
Known Languages
Undercommon, Telepathy (60ft.)

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