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Ignatius Blaze

Ignatius Blaze CR: 8

Medium humanoid, lawful neutral
Armor Class: 16 (Draconic Resilience)
Hit Points: 58 (8D6+24)
Speed: 30 ft , fly: 30 ft

STR

11 +0

DEX

16 +3

CON

14 +2

INT

13 +1

WIS

11 +0

CHA

18 +4

Saving Throws: Constitution +5, Charisma +7
Skills: Arcana +4, Deception +7, Insight +3, Stealth +6
Damage Resistances: Fire
Senses: Darkvision 60ft., Passive Perception 10
Languages: Common, Draconic and Infernal
Challenge Rating: 8
Proficiency Bonus: +3

Spellcasting. Ignatius is an 8th-level spellcaster. His spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). When he casts a spell which deals fire damage, he adds +4 to one damage roll of that spell. He can cast the following spells:

  • Cantrips (at will): control flames, dancing lights, fire bolt, mage hand, message, minor illusion.
  • 1st level (4 slots): find familiar (summoning Corvus the raven), fog cloud, shield.
  • 2nd level (3 slots): borrowed knowledge, misty step, scorching ray.
  • 3rd level (3 slots): counterspell, major image.
  • 4th level (2 slots): greater invisibility.
  Sehanine's Devotee (4/Day). Ignatius can cast Disguise Self with this trait. Charisma is his spellcasting ability for this spell.


Dragon Ancestor. Whenever Ignatius makes a Charisma check when interacting with dragons, his proficiency bonus is doubled if it applies to the check.   Draconic Resilience. When not wearing armor, Ignatius's AC equals 13 plus his Dexterity modifier.   Sorcery Points (8/Day). Ignatius has a number of sorcery points, which he can use to fuel the following abilities. He can only add on effect to a spell at a time (unless otherwise stated):

  • Magical Guidance. When Ignatius makes an ability check that fails, he can spend 1 sorcery point to reroll the D20, and must use the new roll.
  • Quickened Spell. When Ignatius casts a spell that has a casting time of 1 action, he can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.
  • Subtle Spell. When Ignatius casts a spell, he can spend 1 sorcery point to cast it without any somatic or verbal components.

Actions

Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5ft. or range 20/60ft., one target. Hit: 1D4+3 piercing damage.

Mental characteristics

Personal history

Raven Familiar

Gender Identity

Male (he/him)
Alignment
Lawful Neutral
Current Location
Species
Ethnicity
Children
Gender
Male (he/him)

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