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Morothos

Morothos CR: 10

Medium humanoid, neutral evil
Armor Class: 13 (16 with Mage Armour)
Hit Points: 76 (26D8+26)
Speed: 30 ft

STR

9 -1

DEX

14 +2

CON

12 +1

INT

20 +5

WIS

12 +1

CHA

12 +1

Saving Throws: Intelligence +10, Wisdom +6
Skills: Arcana +10, History +10
Damage Resistances: Fire, Necrotic
Condition Immunities: Blinded, Charmed, Deafened, Frightened, Petrified, Stunned
Senses: Darkvision 60ft., Passive Perception 11
Languages: Common, Dwarvish, Ignan, Infernal and Terran
Challenge Rating: 10

Spellcasting. Morothos is a 14th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 18, +10 to hit with spell attacks). Morothos has the following wizard spells prepared:

  • Cantrips (at will): chill touch, dancing lights, mage hand, mending, message.
  • 1st level (4 slots): cause fear*, mage armour, ray of sickness*.
  • 2nd level (3 slots): blindness/deafness*, misty step, ray of enfeeblement*.
  • 3rd level (3 slots): animate dead*, bestow curse*, counterspell, vampiric touch*.
  • 4th level (3 slots): blight*, dimension door, sickening radiance.
  • 5th level (2 slots): cloudkill, negative energy flood*.
  • 6th level (1 slot): circle of death*, create undead*.
  • 7th level (1 slot): finger of death*, teleport.
Innate Spellcasting. Morothos's innate spell casting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). He can innately cast the following spells, requiring no material components:
  • At Will: ray of frost.
  • 1/Day each: armour of agathys (2nd-level), darkness.
Vecna's Devotee (5/Day). Morothos can cast Inflict Wounds using this trait. Intelligence is his spellcasting modifier for this spell.   Vecna's Votary (1/Day). Morothos can cast Animate Dead at 4th level with this trait. Intelligence is his spellcasting modifier for this spell.


Arcane Recovery (1/Day). When Morothos finishes a short rest, he can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than 7 and none of the slots can be 6th level or higher.   The Book of Vile Darkness. Morothos carries The Book of Vile Darkness, which has the following properties:

  • Mark of Darkness. Morothos has advantage on Charisma (Persuasion) made to interact with evil creatures and Charisma (Intimidation) checks made to interact with non-evil creatures.
  • Command Evil (1/Day). Morothos can cast Dominate Monster on an evil target (save DC 18).
  • Dark Lore. Morothos adds his proficiency bonus to any Intelligence ability check made to to recall information about some aspect of evil.
  • Minor Beneficial Property. Morothos is immune to disease.
  • Minor Beneficial Property. Morothos is cannot be charmed or frightened.
  • Minor Beneficial Property. Morothos gains a +1 to Armour Class (already applied).
  • Major Beneficial Property. Morothos cannot be blinded, deafened, petrified or stunned.
  • Minor Detrimental Property. Non-magical flames within 30ft. of Morothos are extinguished.
  • Minor Detrimental Property. Morothos deals 1D6 necrotic damage to any non-creature plant he touches.
  • Minor Detrimental Property. Animals within 30ft. of Morothos are hostile to him.
  • Major Detrimental Property. Each time Morothos attunes to this item, he is placed under the Geas spell with the instructions, "Build me the greatest undead army the world has ever seen."
  • Major Detrimental Property. Morothos takes 8D10 psychic damage each time he attunes to this item.
Undead Thrall. When Morothos casts Animate Dead, he can target one additional corpse or pile of bones, creating another zombie or skeleton, as appropriate. Whenever he creates an undead using a necromancy spell, it has additional benefits:
  • The creature's hit point maximum is increased by 14.
  • The creature adds +5 to its weapon damage rolls.
Legendary Resistance (1/Day). If Morothos fails a saving throw, he can choose to succeed it instead.   Vecna's Disciple. When Morothos fails an Intelligence or Wisdom saving throw, he can reroll the die, and must use the new roll.

Actions

Quarterstaff. Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit: 1D6+2 bludgeoning damage, or 1D8+2 bludgeoning damage if used with two hands.   Dark Speech. Ranged Spell Attack: reach 15ft. radius (self), each non-evil creature. Hit: 3D6 psychic damage. Morothos suffers 1D12 psychic damage.   Command Undead. Morothos chooses one undead that he can see within 60 feet of him. That creature must make a DC 18 Charisma saving throw. If it succeeds, he can't use this feature on it again. If it fails, it becomes friendly to him and obeys his commands until he uses this feature again. If the target has an Intelligence of 8 or higher, it has advantage on the saving throw. If it fails the saving throw and has an Intelligence of 12 or higher, it can repeat the saving throw at the end of every hour until it succeeds and breaks free.

Reactions

Grim Harvest. When Morothos kills one or more creatures with a spell of 1st level or higher, he regains hit points equal to twice the spell's level, or three times its level if the spell belongs to the School of Necromancy. he doesn't gain this benefit for killing constructs or undead.

Physical Description

Physical quirks

The Book of Vile Darkness has changed Morothos' appearance since he acquired it. He has grown an additional set of horns to the ones he already had as a tiefling, from his forehead.

Apparel & Accessories

A large staff adorned with a skull resembling the symbol of Vecna. A crown made of jawbones and large insect mandibles. Dark robes decorated with skulls and a metallic mantle.

Specialized Equipment

The Book of Vile Darkness.

Mental characteristics

Personal history

Originally a budding student in Wesdale, Morothos studied under the teachings of the now headmaster of the phrontistery, Korfel Yealdrin. During his early years here, he proved himself to be somewhat of a prodigy and consistently excelled in his studies.   When he came of ages, he decided to stay on and join the school's associated guild, where he began his research into the school of necromancy. Over the years, Morothos rose through the ranks of the guild, becoming a magister at his peak. It was at this point however that his relationship with his former teacher began to break down. Korfel disapproved of many of Morothos' research methods. Particularly with the ethics revolving around of some his experimentation. This eventually results in the pair fighting in Korfels office, after which Morothos was expelled from the guild.   Frustrated and without employment, he made his way south to Auchendow, where he knew there would be less eyes on his research. He became employed as the Vizier's court wizard, a position which afforded him the luxuries he needed to continue his arcane experiments.   conquer   transportinginterrupted

Sexuality

Bisexual

Education

Studied at the Wesdale Phrontistery of the Arcane.

Employment

Court Wizards for Marrake VI in Auchendow.

Intellectual Characteristics

Extremely intelligent, but realises this and tends to lord his understanding of things over other people.

Personality Characteristics

Motivation

To acquire power great enough to overthrow his former master and rival, Korfel.

Social

Contacts & Relations

Ex-member of The Cloaks of Korfel.

Religious Views

Devout follower of Vecna. He believes thier goals align and he will serve to achieve his desires.

Social Aptitude

Doesn't care much for social interaction.

Mannerisms

Tuts a lot, especially when he can condescend someone.

Speech

Creepy and slow.
Alignment
Neutral Evil
Current Location
Species
Ethnicity
Honorary & Occupational Titles
Former Magister of Necromancy - The Cloaks
Year of Birth
455 45 Years old
Birthplace
Auchendow
Children
Gender
Male
Eyes
Dark Blue
Hair
Mid-Length, Black
Skin Tone/Pigmentation
Grey
Height
6'2"
Weight
75kg
Known Languages
Common, Dwarvish, Ignan, Infernal and Terran.

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