BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Ossalur, the Wanderer

Ossalur, the Wanderer CR: 17

Gargantuan dragon, neutral
Armor Class: 20 (natural armour)
Hit Points: 341 (22D20+110)
Speed: 20 ft

STR

25 +7

DEX

10 +0

CON

20 +5

INT

10 +0

WIS

12 +1

CHA

12 +1

Saving Throws: Dexterity +6, Constitution +11, Wisdom +7
Damage Resistances: fire
Senses: Darkvision 120ft., passive Perception 11
Languages: Draconic and Terran
Challenge Rating: 17
Proficiency Bonus: +6

Innate Spellcasting. Ossalur can cast one of the following spells, requiring no material components and using his Charisma as the spellcasting ability (spell save DC 15):

  • 1/Day: hallucinatory terrain, wall of sand

Actions

Multiattack. Ossalur makes three attacks: one with his bite and two with his claws. He can make one tail attack in place of his two claw attacks.   Bite. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 3D12+7 piercing damage.   Claw. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 2D8+7 slashing damage.   Tail. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 3D12+7 bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be pushed up to 10 feet away from Ossalur and knocked prone.   Sand Breath (Recharge 5-6). Ossalur exhales abrasive sand in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 15D6 slashing damage on a failed save, or half as much damage on a successful one.

Children
Aligned Organization

Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!