Ossalur, the Wanderer
Ossalur, the Wanderer CR: 17
STR
25 +7
DEX
10 +0
CON
20 +5
INT
10 +0
WIS
12 +1
CHA
12 +1
Innate Spellcasting. Ossalur can cast one of the following spells, requiring no material components and using his Charisma as the spellcasting ability (spell save DC 15):
- 1/Day: hallucinatory terrain, wall of sand
Actions
Multiattack. Ossalur makes three attacks: one with his bite and two with his claws. He can make one tail attack in place of his two claw attacks. Bite. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 3D12+7 piercing damage. Claw. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 2D8+7 slashing damage. Tail. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 3D12+7 bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be pushed up to 10 feet away from Ossalur and knocked prone. Sand Breath (Recharge 5-6). Ossalur exhales abrasive sand in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 15D6 slashing damage on a failed save, or half as much damage on a successful one.
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