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President Cornelius Frostfeather

Dohwar President CR: 1/2

Small fey, any alignment
Armor Class: 11 (14 with Mage Armour)
Hit Points: 28 (8D6)
Speed: 20 ft , swim: 20 ft

STR

5 -3

DEX

12 +1

CON

11 +0

INT

15 +2

WIS

16 +3

CHA

15 +2

Saving Throws: Dexterity +3, Wisdom +5
Skills: Arcana +4, Deception +4, Insight +5, Persuasion +4
Senses: Passive Perception 13
Languages: Common, Dohwar, Telepathy 30 ft. (see also Merging below)
Challenge Rating: 1/2
Proficiency Bonus: +2

Spellcasting. The dohwar is a 5th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). The dohwar has the following wizard spells prepared:

  • Cantrips (at will): light, mage hand, prestidigitation, ray of frost (see actions)
  • 1st-level (4 slots): charm person, detect magic, mage armor
  • 2nd-level (3 slots): air bubble, invisibility, suggestion
  • 3rd-level (2 slots): counterspell, dispel magic
  Spellcasting (Psionics). The dohwar casts the following spell, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 12):
  • 3/Day: detect thoughts


Merging. Two dohwars can have a telepathic conversation with each other and a third willing creature of their choice, provided all three are within 30 feet of one another.

Actions

Ray of Frost. Ranged Spell attack. +4 to hit, reach 60 ft., one target. Hit: 2D8 cold damage and the target's speed is reduced by 10 feet until the start of the dohwar's next turn.

Mental characteristics

Personal history

Cornelius has been the President of his cartel for the last 10 years. Over that time, they travelled wildspace and grew with his leadership grew a incredibly successful merchantile operation. Things took a turn however when their ship malfunctioned and crashed in Wildwood, leaving him and his cartel stranded on Albion. His goal now is to search the forest for anything which may help them repait their ship and return to wildspace. To achieve this, he is prepared to interact with the local population, but he is extremely hesitant of telling anyone about his ship (fearing its part may be stolen and the life of the cartel woud be out in danger). To achieve this, he crafted a story, which the whole cartel has agreed to - that they originally lived in the feywild and stumbled through a fey crossing and ended up in Wildwood with no means of returning. Cornelius hopes this lie will still allow them to barter and trade with people to get the part they need for their ship, which they can say are used for creating or locating another crossing. In truth, neither Cornelius nor any members of his cartel have visited the feywild before and have all agreed to avoid detailed conversations on the matter to avoid suspicion.   Cornelius is fiercely protective of his cartel and the business they have created together. He has a shrewd mind for trade, particularly in relation to magic items and inventions, and he is infinitely inquisitive about objects which he does not understand or has not experienced before. Despite his caring and curious nature however, he is not beyond using the skills he has gained in his position in neferious way if it means he and his cartel have a better chance at returning to wildspace one day.
Alignment
Lawful Neutral
Current Location
Species
Children
Gender
Male (he/him)
Ruled Locations

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