The El'Tael
El'Tael CR: 6
STR
9 -1
DEX
16 +3
CON
12 +1
INT
18 +4
WIS
13 +1
CHA
11 +0
Fey Ancestry. The El'Tael has advantage on saving throws against being charmed, and magic can’t put them to sleep.
Actions
Multiattack. The El'Tael makes two attacks with their scimitar, or one attack with their scimitar and one use of their spellcasting. Scimitar. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1D6+3 slashing damage. Spellcasting. The El'Tael casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 15):
- At Will: booming blade (1D8), fire bolt (2D10), green-flame blade (1D8), sword burst (2D6).
- 3/Day each: cloud of daggers, hold person, rime's binding ice.
- 1/Day each: dispel magic, lightning bolt.
Bonus Actions
Bladesong (3/Day). The El'Tael starts their bladesong, which lasts for 1 minute or until they are incapacitated. While it is active they gain the following benefits:
- They gain a +4 to their AC.
- Their walking speed increases by 10 feet.
- They have advantage on Dexterity (Acrobatics) checks.
- They gain a +4 bonus to any Constitution saving throws they make to maintain concentration on a spell.
Reactions
Spellcasting. The El'Tael casts one of the following spells, using Intelligence as the spellcasting ability:
- 3/Day each: absorb elements, shield.
- 1/Day each: counterspell.
Kaer’Vaelen CR: 12
STR
11 +0
DEX
20 +5
CON
14 +2
INT
20 +5
WIS
15 +2
CHA
13 +1
Fey Ancestry. Kaer’Vaelen has advantage on saving throws against being charmed, and magic can’t put them to sleep.
Actions
Multiattack. Kaer’Vaelen makes two attacks with their Crystal Blade Scimitar, or one attack with their Crystal Blade Scimitar and one use of their spellcasting. Crystal Blade Scimitar. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 1D6+5 slashing damage plus 1D8 radiant damage. The sword has 3 charges and regains 1D3 expended charges daily at dawn. When Kaer’Vaelen hits a creature with an attack roll using the sword, they can expend 1 charge to regain a number of hit points equal to the extra radiant damage the sword dealt. Spellcasting. Kaer’Vaelen casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 17):
- At Will: booming blade (2D8), fire bolt (3D10), green-flame blade (2D8), sword burst (3D6).
- 3/Day each: cloud of daggers (3rd-level), dispel magic, fly, hold person.
- 1/Day each: banishment, cone of cold, fire shield, hold monster, steel wind strike.
Bonus Actions
Bladesong (4/Day). Kaer’Vaelen starts their bladesong, which lasts for 1 minute or until they are incapacitated. While it is active they gain the following benefits:
- They gain a +5 to their AC.
- Their walking speed increases by 10 feet.
- They have advantage on Dexterity (Acrobatics) checks.
- They gain a +5 bonus to any Constitution saving throws they make to maintain concentration on a spell.
- 3/Day each: ashardalon's stride, misty step.
Reactions
Spellcasting. Kaer’Vaelen casts one of the following spells, using Intelligence as the spellcasting ability:
- 3/Day each: absorb elements, counterspell, shield.
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