Animate Rock

By employing an animate rock spell, the caster causes a stone object of up to the indicated size to move (see the 6th-level Animate Object spell.). The animated stone object must be separate (not a part of a huge boulder or the like). It follows the desire of the caster - attacking, breaking objects, blocking - while the magic lasts. It has no intelligence or volition of its own, but it follows instructions exactly as spoken. Only one set of instructions for one single action can be given to the animated rock, and the directions must be brief, about a dozen words or so. The rock remains animated for one round per experience level of the caster. The volume of rock that can be animated is also based on the experience level of the caster - 2 cubic feet of stone per level, such as 24 cubic feet, a mass of about man-sized, at 12th level.

While the exact details of the animated rock are decided by the DM, its Armor Class is no worse than 5, and it has d3 hit points per cubic foot of volume. It uses the attack roll of the caster. The maximum damage it can inflict is d2 points per caster level. Thus, a 12th-level caster's rock might inflict 12 to 24 points of damage. Movement for a man-sized rock is 60 feet per round. A rock generally weighs from 100 to 300 pounds per cubic foot.

Type of Magic
Priest
Spell Level
7th
School
Alteration (House Publius)
Sphere
Elemental ​Earth​
Reversible?
No
Range
120 ft.​
Components

Material, Somatic, Verbal

The material components for the spell are a stone and drop of the caster's blood.

Duration
1 rd./level
Casting Time
1 round ​
Area of Effect
​2 cu. ft./level ​
Saving Throw
None

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