Bands of Sirellyn

Once employed by the mysterious ancient wizard known as the Arcanamach, the mage Sirellyn rediscovered this forgotten dweomer many centuries after its last use. The spell causes a number of shining metal bands to materialize out of the air, encircling and capturing a target of the caster’s choice.

The victim is allowed a saving throw vs. spell to elude capture, with a -1 penalty per three caster levels (for example, -1 for a 4th to 6th level caster, -2 for a 7th to 9th level caster, -3 for a 10th to 12th level caster, and so on), since higher‑level casters tend to conjure more bands in a denser pattern.

Any creature of less than size G (gargantuan) can be snared, but gargantuan monsters are simply too big to be restrained by the bands.

If the victim fails his saving throw vs. spell, he is caught and held immobile by the bands. He may not move his arms and legs, but he is still capable of speech and can employ psionic powers or use worn magical items, such as rings. Subjects with a Strength rating may attempt to burst the bands and free themselves with a bend bars/lift gates roll. If the subject does not have a strength rating, it may make a saving throw vs. petrification with a -4 penalty.

Type of Magic
Mage
Spell Level
3rd
School
Conjuration and Summoning (House Gaius)
Sphere
Reversible?
No
Range
120 ft.​
Components

Material, Somatic, Verbal

The spell requires three miniature bands of silver that are interlocked so that all three are connected.

Duration
​1 turn + 1 rd./level ​
Casting Time
3
Area of Effect
1 creature ​
Saving Throw
Negates

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