Begging
This proficiency serves two functions. First, it allows the character to pose convincingly as a beggar; success is automatic, so no proficiency check needs to be made. This function is used most by Assassins(profession:8d826f9d-c002-472a-8f62-b5bfae8633bd), @[Bounty Hunters, and Spies in the pursuit of their assignments.
A character can also use begging to procure a very minimal daily income. (Many Cutpurses are in fact beggars who aren't getting enough - and vice versa.) Success requires first that there be people to beg from - people with money to give. A character in an abandoned castle or a recently pillaged village are virtually assured of failure.
The following modifiers are suggested to the DM as guidelines. They do not consider the wealth of a locale, just the population density. Impoverished regions might have greater negative modifiers - but then, so might affluent areas with traditions of stinginess.
If a proficiency check is successful, then a character is able to panhandle enough money, goods or services that day to meet his basic needs (a little food and drink, a place to sleep).
The DM may also use the proficiency check for specific single actions - e.g., a character in disguise as a beggar accosts a specific NPC. Characters who beg from the same NPC more than once suffer a -2 cumulative modifier for each attempt after the first.
The begging proficiency may not be used to force player characters to give money away; players are always free to decide if and how generous their characters are in response to supplications.
Class Grouping
Rogue
Slot Cost
1
Attribute
Charisma
Modifier
0
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