Bind

When this spell is employed, the wizard can command any nonliving rope-like object, including string, yarn, cord, line, rope, or even a cable. The spell affects 50 feet of normal rope (with a 1 inch diameter), plus 5 feet per caster level. This length is reduced by 50% for every additional inch of thickness and increased by 50% for each half-inch less.

The possible commands are:

  • Coil (form a neat, coiled stack)
  • Coil & Knot
  • Loop
  • Loop & Knot
  • Tie & Knot
  • and the reverses of all of the above (Uncoil, etc.).

One command can be given each round.

The rope can only enwrap a creature or an object within 1 foot of it - it does not snake outward - so it must be thrown or hurled near the intended target. Note that the rope itself, and any knots tied in it, are not magical. A typical rope might be AC 6 and take 4 points of slashing damage before breaking. The rope does not inflict damage of any type, but it can be used as a trip line or to entangle a single opponent who fails a saving throw vs. spell.

Type of Magic
Mage
Spell Level
2nd
School
Enchantment and Charm (House Spurius)
Sphere
Reversible?
No
Range
​90 ft.​
Components

Material, Somatic, Verbal

Duration
1 round/level ​
Casting Time
2
Area of Effect
50 ft. + 5 ft./level ​
Saving Throw
None

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