Bloodskull Orcs

Orc tribe   Orcs (10): AC 6 (studded leather, shield MV 9; HD 1; hp 6 (x5). 4 (x5 THACO 19; HAT 1; Dmg by weapon (see below SZ M; ML steady (12 lnt average (8 AL LE; XP 15 each. Ore Leader: AC 5 (studded leather, shield +1 HD 2; hp 12; THACO 18; HAT 1; Dmg d8 (long sword SZ M (6' ML elite (14 In! average (10 AL LE; XP35. Four of the orcs have short bows (d6) and battle axes (d8). four orcs have spears (d6), and the other two have silvered long swords (d8). Do not make a morale check while their leader lives. If he is killed, make a morale check at once. If the check is successful. the orcs fight to the death; if it fails, the orcs seek to run into the forest. They do not surrender in any case. All of the orcs except the leader bear the same design on their shield (the magical shield is plain and undecorated): show the players the shield design on Player Handout 5.   guard cavern Orcs (16): AC 6 (studded leather, shield MV 9; HD 1; hp 8 (x4), 7 (><3), 6 (x2), 5 (x5), 3 (x2 THACO 19; HAT 1; Omg by weapon (see below SZ M; ML fanatic or better (1S+ lnt average (9 AL LE; XP 15 each. These orcs arc armed as follows: six have battle axes (IdS) and crossbows (ld4+1), four have long swords (IdS) and hand axes (ld6), three have short swords (Id6) and spears (ld6), and the final three have bardiches (2d4) and throwing axes (ld6).
Type
Geopolitical, Clan

Comments

Please Login in order to comment!