Brotherhood of the Eye

The Priests of the Eye are the backbone of the Church of Palanos. In the early days, it was the Titan Brome Tothus​ that was able to help the prophets of the other orders see the value in organization and cooperation. The Priests of the Eye are present all throughout society and in all provinces. They are well educated and well versed in the laws of the locale in which they dwell. Often they are appointed as judges for local administrations and as advisers to leadership. Priest of The Eye are well known for their advocacy in the education of all people; they often establish libraries or centers of knowledge.​

​With cool reserve and forward vision, Priests of the Eye are the glue that brings the various conflicts within the Church of Palanos together. If not for these priests, many hypothesize, the Church would not be possible at all. If a priest is present in a community but has no formal standing, they are often still consulted on matters of law and planning if available.​

 
Tenets of Faith
​Cultivate beauty in all that you do, whether you’re casting a spell, composing a saga, strumming a lute, or practicing the arts of war.​
​Seek out lost magic items, forgotten rituals, and ancient works of art. Caelym might have inspired them in the world’s first days.​
​Thwart followers of Lloth at every opportunity.​
​Seek the perfection of your mind by bringing reason, perception, and emotion into balance with one another.​
​Accumulate, preserve, and distribute knowledge in all forms. Pursue education, build libraries, and seek out lost and ancient lore​
​Be watchful at all times for the Highlords, who seek to control knowledge and keep secrets. Oppose their schemes, unmask their secrets, and blind them with the light of truth and reason.​
 
Duties and Rites of the Priest
Guidance

Marriage

Education: Priests of the “Eye” believe in education for its own sake, and work to provide teaching to all the flock and even the general population (when possible). ​

Vigilance: These priests try to act as advisers to rulers, in order to keep them from making decisions in a too hasty or foolish fashion. Local rulers often do give them posts as advisers. ​

Also Known As
Eternal Eye, ​The Brotherhood of the Eternal Eye​
 
Worshiped God
Caelym
 
Known Titan(s)
Brother Brome Tothus​
 
Archetype
​Priesthood of Wisdom​
 
Typical Alignments
Any Good
 
Holy Symbol
Eye (top center, usually black) with radiating marks (usually silver) outward in three directions ​
 
Affiliate Order(s)
​All seem to be on good terms with the Brotherhood of the Eye​
 
Opposition Order(s)
​None, directly​
 
Leader
Archdeacon Janin Galla​
 
Typical Racial Followers
Giants (Cloud, Reef), Aarakocra, Moon Dogs, Dragonets (Pseudodragon), Sylphs, Pech, Gnomes (Svirfneblin), Dwarves (Sundered), Humans, Elves (Grey)​
 
Dedicated Servants
​Shedu, Aasimon (Agathinon), Aasimon (Light)​
  If you are a Specialty Priest (Theologian):  
Initial Funds
3d6 x 10 gp (once the priest has bought their equipment, they must return all the remaining funds to their organization except for d3 gp)​
 
Minimum Ability Scores
Wisdom 13. Wisdom 16 means +10% experience.​
 
Race(s) Allowed
​All​
 
Followers and Strongholds
​The followers are received at 9th level, and consist of two third level priests and four first level priests of the same order, plus one fifth level fighter, one third level fighter, and two second level fighters to act as guards, and one third level mage, one third level bard, one second level thief, and one second level illusionist to act as consultants. The priest may take the following on adventures: Two priests (only one of whom may be third level, plus two fighters of his choice, and two from the following list: mage, bard, thief, and illusionist. The priesthood will pay for half of the cost of stronghold construction at 9th level.​
 
Limitations
None​
 
Bonus Non-Weapon Proficiencies
Religion
   
Weapon Proficiencies Required
None​
 
Weapons Permitted
​Bows (all), dagger/dirk, javelin, knife, picks (all), quarterstaff, spear, sword/long, sword/short, bo stick, daikyu, katana, nunchaku, sai, wakizashi​
 
Armor Permitted
All armor and shields​
 
Major Sphere Access
All Sphere, Charm Sphere, Divination Sphere
 
Minor Sphere Access
Healing Sphere, Sun Sphere
 
Granted Powers
Immunity ​to Confusion and Feeblemind spells ​

Soothing Word

Inspire Fear, ​acquired at 5th level ​

Prophecy, acquired at 8th level ​


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