Call Woodland Beings

By means of this spell, the caster is able to summon certain woodland creatures to his location. Naturally, this spell works only outdoors, but not necessarily only in wooded areas. The caster begins the incantation and continues uninterrupted until some called creature appears or two turns have elapsed. (The verbalization and somatic gesturing are easy, so this is not particularly exhausting to the spellcaster.)

Only one type of the following sorts of beings can be summoned by the spell. They come only if they are within the range of the call. The caster can call three times, for a different type each time. Once a call is successful, no other type can be called without another casting of the spell. (The DM will consult his outdoor map or base the probability of any such creature being within spell range upon the nature of the area the caster is in at the time of spellcasting.) The creature(s) called by the spell are entitled to a saving throw vs. spell (with a -4 penalty) to avoid the summons. Any woodland beings answering the call are favorably disposed to the spellcaster and give whatever aid they are capable of. However, if the caller or members of the caller's party are of evil alignment, the creatures are entitled to another saving throw vs. spell (this time with a +4 bonus) when they come within 30 ft. of the caster or another evil character with him. These beings immediately seek to escape if their saving throws are successful.

In any event, if the caster requests that the summoned creatures engage in combat on his behalf, they are required to roll a loyalty reaction check based on the caster's Charisma and whatever dealings he has had with them. This spell works with respect to neutral or good woodland creatures, as determined by the DM. Thus, the DM can freely add to or alter the list as he sees fit. If the caster personally knows a certain individual woodland being, that being can be summoned at double the normal range. If this is done, no other woodland creatures are affected. If a percentage chance is given in the accompanying table, druids and other nature-based priests add 1% per caster level. These chances can be used if no other campaign information on the area is available.

Type of Magic
Priest
Spell Level
4th
School
Conjuration and Summoning (House Gaius)
Sphere
Summoning
Reversible?
No
Range
​300 ft./level​
Components

Material, Somatic, Verbal

The material components of this spell are a pine cone and eight holly berries.

Duration
​Special ​
Casting Time
Special ​
Area of Effect
Special ​
Saving Throw
Negates

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