Catfish

Giant fish are a diverse group of creatures with varying attack and defense capabilities. While fish are all basically waterdwellers, some have the ability to survive out of water and breath atmospheric oxygen.
  Giant Catfish
  A naturally occurring mutation of the normal catfish, giant catfish look like their smaller relations, from their grayish-brown skin to the feelers at the corners of their mouths.
  When hunting. a giant catfish tries to bite its prey, causing 3d4 points of damage or, if possible, swallow it whole. A 7-Hit Die catfish can swallow an object up to 3½ feet in length. For each additional Hit Die the catfish has, add one foot to the maximum length that can be swallowed. Any creature swallowed whole suffers normal bite damage plus, for each round the creature remains inside the catfish, 1 point of damage, and has a 5% chance of suffocating. If the victim has a sharp-edged weapon, it may cut itself out of the catfish by inflicting internal damage equal to at least half of the catfish’s original total hit points. Any attack from the outside that pierces the catfish has a 20% chance of damaging a swallowed creature as well.
  The catfish can also employ its feelers as weapons by whipping its head back and forth. These feelers secrete a minor toxin and cause 2d4 points of poison damage if they strike a creature. A successful saving throw vs. poison limits this damage to 1d4 points. Two additional opponents can be attacked if they are within the range of the feelers.
  Since they are primarily bottom-feeing scavengers, catfish require a large area in order to find enough food to survive. Consequently, catfish live alone rather than in groups.
 
  Catfish, Large (2): AC 7; MV swim 15; HD4+1; hp 19,17; THACO 17; 'AT!; Dmg 2d4+1; SZ M (5' long ML average (9 Int animal (I AL N; XP 175 each.

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