Chant

By means of the chant spell, the priest brings special favor upon himself and his party, and causes harm to his enemies. When the chant spell is completed, all attack and damage rolls and saving throws made by those in the area of effect who are friendly to the priest gain +1 bonuses, while those of the priest's enemies suffer -1 penalties. This bonus/penalty continues as long as the caster continues to chant the mystic syllables and is stationary. However, an interruption (such as an attack that succeeds and causes damage, grappling with the chanter, or a silence spell) breaks the spell.

Multiple chants are not cumulative; however, if the 3rd-level prayer spell is spoken while a priest of the same religious persuasion (not merely alignment) is chanting, the effect is increased to +2 and -2.

Type of Magic
Priest
Spell Level
2nd
School
Conjuration and Summoning (House Gaius)
Sphere
Combat
Reversible?
No
Range
​0​
Components

Somatic, Verbal

Duration
​Time of chanting ​
Casting Time
​2 rds.​
Area of Effect
30-ft. radius
Saving Throw
None

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