Charioteer

​Chariot racing is a major spectator sport in Appollonia. Charioteers are usually teenagers or young men, normally slaves or foreigners. ​  
Role
​Much like a Gladiator, a charioteer risks death in the circus. Charioteers often race several times a month and have less free time than gladiators. Occasionally charioteers are pulled from the games to become lead military charioteers or trainers. ​
 
Distinctive Appearance
None
 
Special Benefits
​The character can win prize money racing. The character belongs to a local racing faction and receives a +2 reaction from circus fans who support his faction. ​
 
Special Hindrances
​The character is under contract to a racing faction, and he must regularly race in the circus, which is very dangerous. He is public figure-when out in public, he is besieged by fanatical fans (some of whom might be hostile, if they support a rival faction). Like gladiators, a charioteer, despite his fame, is of lowly social status and cannot hope to rise above it. ​
Class
Fighter
 
Attribute Requirements
None
 
Barred Beliefs
​This class is not allowed if character rolled upper class. ​
 
Race Requirement
None
 
Bonus Weapon Proficiencies
None​
 
Required Weapon Proficiencies
Dagger, whip ​
 
Recommended Weapon Proficiencies
None
 
Barred Weapon Proficiencies
None
 
Bonus Non-Weapon Proficiencies
Charioteering
 
Recommended Non-Weapon Proficiencies
Animal Training, Gaming, Riding (Land-Based)
 
Equipment
None
 
Wealth Options
​3d6 x 100 gp. Chariots and teams are provided by the faction, but the PC normally buys his own whip and dagger. ​
 
Homeland Terrain
None
 
Economic System
​None​

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