Companion Warrior

​A companion is one of the elite horse riders that serve the self-made Lords of the Independent city-states that have cropped up in the Wild Lands. Modeled after the elite riders of the Xanthic Military (in fact, many are ex-officers, or children of ex-officers, of the former forces that were deployed throughout the Wild Lands). Companions are a formidable fighting force in their own right but, when paired with elite infantry (and spearmen) they can be insurmountable, despite their often small numbers. ​  
Role
​Companions serve their Lord as soldiers, elite guards, and friends or counselors. They may also serve as royal messengers, couriers, liaisons with foreign powers, or as ambassadors. They may adventure alone or in company with others. When they do so, they act as unofficial scouts, noting terrain features, troop strengths, important persons, and other facts about the area which may be important to their state should war arise. ​
 
Distinctive Appearance
None
 
Special Benefits
​Companions are just what their name implies, noble companions to a powerful ruler. As such, they are greatly respected at home (a +2 to all reactions when within their own state), immune to prosecution when acting on behalf of their Lord (when in home territory), and somewhat protected because others fear the might of their state. If bested in battle, but still alive, the chances are good that they will be ransomed rather than slain. Additionally, their recommendations to the Lord have a 5% per level chance of influencing the lord’s decisions. ​
 
Special Hindrances
​Companions are their lord’s sworn friends. They must honor their commitment to their king whenever called to do so, even if it is inconvenient. The king’s wishes and priorities must always come first. Furthermore, so long as they wear the distinctive dress of a Companion, they are always recognizable. Whatever they do and wherever they go, people will assume they are active agents for their king. ​
Class
Fighter
 
Attribute Requirements
Strength 9 ​
 
Barred Beliefs
None
 
Race Requirement
None
 
Bonus Weapon Proficiencies
Short sword and xyston (a long cavalry spear with metal points on each end, treat as a long spear)​
 
Required Weapon Proficiencies
​Dagger, javelin, short bow, sling, and spear. ​
 
Recommended Weapon Proficiencies
None
 
Barred Weapon Proficiencies
None
 
Bonus Non-Weapon Proficiencies
Reading/Writing, Riding (Land-Based)
 
Recommended Non-Weapon Proficiencies
Agriculture, Animal Handling, Animal Training, Etiquette, History (Ancient) (especially Military History), Musical Instrument, Armorer, Blind-Fighting, Charioteering, Endurance, Weaponsmithing
 
Equipment
​Companions must each purchase a bronze or iron breastplate, a Boeotian helmet (open-faced helm), a xyston (long spear), and a short sword with starting money. All Companions each start play with a medium war horse, fully caparisoned with bit, bridle, blanket, and pad, and with a very distinctive uniform (dependent upon their homeland) ​
 
Wealth Options
3d4 x 10 gp. ​
 
Homeland Terrain
None
 
Economic System
​None​

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