Conjure Water Elemental

Upon casting a conjure water elemental spell, the caster opens a special gate to the Elemental Plane of Water, and a Water Elemental is summoned to the vicinity of the spellcaster. It is 65% likely that a 12 Hit Dice Elemental appears. 20% likely that a 16 Hit Dice Elemental appears, 9% likely that two to four Water Weirds appear, 4% likely that an Marid appears, and 2% likely that a Huge Noble Water Elemental of 21 to 24 Hit Dice appears. The conjuring caster need not fear that the elemental force summoned will turn on him, so concentration upon the activities of the Water Elemental or other creatures summoned or protection from the creature is not necessary. The elemental summoned helps the caster however possible, including attacking opponents of the caster. The Water Elemental or other creature summoned remains for a maximum of one turn per level of the caster, or until it is slain, sent back by a Dispel Magic spell, the reverse of this spell (Dismiss Water Elemental), or similar magic.

Type of Magic
Priest
Spell Level
6th
School
Conjuration/Summoning
Sphere
Elemental Water
Reversible?
No
Range
240 ft.
Components
Verbal, Somatic
Duration
1 turn/level
Casting Time
6 rds.
Area of Effect
Special
Saving Throw
None

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