Dark Lore

The Dark Lore proficiency gives the PC a wide-ranging knowledge of the nature of the dark powers of the other plains, and the charms and rituals that can hold them at bay. A priest with this proficiency gains minor access to the Protection Sphere of spells, even if he is otherwise not entitled to it, and gains major access to it if he already has minor access. Other characters gain knowledge of which spells and magical items can fend off which monsters. With a successful proficiently check, the character knows how to bribe, avert, or ward off a particular type of supernatural creature. He knows the weaknesses and abilities of most supernatural, evil monsters (not including the genies). He also knows their customs, their likes and dislikes, and their enemies, improving the PC’s bribery, haggling, and reaction rolls by +2.

With powerful creatures of darkness (more HD than the PC has levels), the DM should roll the skill check. The skill still provides the nature of their weakness, if any - but on a failed check the supposed knowledge is completely false, and perhaps even makes the creature stronger.

This proficiency does not provide any detailed knowledge of genies; the Genie Lore proficiency provides that.

Class Grouping

Priest

Slot Cost

1

Attribute

Intelligence

Modifier

-3


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