Death Mold
Death Mold
Death mold appears as a large mold patch colored in swirls and spots of green, gray, and brown. Those who see it often confuse it with other types of mold. Death mold can move, slowly inching its way along cavern floors and walls in search of food. It often lurks on ceilings, waiting to release its cloud of spores on victims below.
When death mold touches a victim, it releases a cloud of spores that is 40’ deep by 60’ long by 60’ wide, centered on the point of contact. This semi-intelligent mold can emit the cloud of its own volition, and can release a spore cloud once a turn, up to six times a day. Those within the cloud suffer 2d8 points of damage. In addition, those within the cloud must make a successful saving throw vs. poison or fall down helplessly, coughing and wheezing for the next 1d4 rounds. Once victims are down, the death mold moves toward them or drops on them from its ceiling perch. Prey engulfed by the mold takes 1d8 points of poison damage each round the mold remains in contact.
Death mold is immune to all wizard spells. Priestly cure wound spells stun the mold for the number of rounds equal to the number of hit points that would have been healed. Slow poison causes the mold to lie dormant for 1 full turn. A neutralize poison or heal spell instantly kills the mold.
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