Dimensional Door PSI
With this power, the user opens a human‑sized portal that leads to the edge of another dimension. The edge acts as a lightning‑quick transit system, carrying travelers to a destination chosen by the user. A gleaming portal appears in front of him. At the same time, an identical portal appears wherever the user wants it (within the power’s range). The door can have any orientation desired. Stepping into either portal allows a character to immediately step out of the other. Both doors remain in place as long as the PSP cost is met.
A door has only one side and no thickness; it doesn’t exist from the “back” and can’t be used to screen missile attacks. Up to five characters each round can use a door. If a group lines up, 10 can step through a round.
Commuting via this power is disorienting. Indeed, a traveler emerges dazed and can’t attack or move for a round. Even just poking a head through a door requires a system shock roll. Failure means the hero loses 50% of his current hit points and passes out for d6 rounds. Attacks made through a door suffer a –4 penalty. Distances between doors improve the power’s MAC, as below.
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