Earthshake
This spell is a weaker and more targetable form of the 7th-level priest spell Earthquake. The area of effect is circular and the priest can specifically target an area as small as a 3-foot-diamcter circle up to the entire area of effect (a circle 3 feet in diameter per the caster's level) to suffer the effects of an earthshake.
When this spell is cast, a very localized tremor of high strength shakes the ground. Beings standing within the area of effect must make a successful saving throw vs. spell or be thrown to the ground and stunned (unable to act) for d4 rounds and take 2d8 points of damage. If they succeed at their saving throw they are thrown to the ground and take only d8 points of damage.
Buildings, mine walls, and other structures take 2 points of structural damage from an earthshake spell. If a building or a targeted part of a building suffers full structural damage, it is thrown down in rubble. The average structural point value for several different types of buildings and parts of buildings is given below.
Earthshake can be cast as a cooperative spell. lf multiple priests cast this spell simultaneously on the same area the structural damage caused by each spell is multiplied by the number of casters participating. For example, three priests of Balera casting this spell could each inflict 6 points of structural damage (total 18), while four priests could each inflict 8 points of structural damage (total 32). A maximum of five Baleric priests can cooperate in casting this spell (for a total of 50 points of structural damage in one area at once). The damage caused to beings in the area of effect is not multiplied, however, and this spell has no additional effect if cast dsimultaneously with an Earthquake spell (or similar spell or effect).
The material components of this spell are a handful of gravel thrown to the ground and the priest’s holy symbol.
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