Enamor

This proficiency allows a character to trick an NPC into falling in love with him or her. It is more than the skill of knowing which flowers to send or garments to wear. Enamor proficiency allows the character to study his target like a thief studies a vault, looking for weak points to exploit. Standard use of the enamor proficiency takes a week of constant contact for a susceptible victim, a month or more for a more difficult target. The DM can allow bonuses to the proficiency roll for a PC who is thorough and clever in his research into the victim's psyche and who takes extra time, and can assign penalties to one who spends too little time: or makes wrong assumptions.

The DM, at his discretion, can additionally make a Wisdom check for the victim. If the victim makes the Wisdom check by more than the character made his Enamor proficiency check, the results are a failure. Ironically, the more complete the character’s success, the more dangerous the situation becomes. A victim who is madly in love may do everything the character wishes, including betraying state secrets and turning traitor, but expects the character with Enamor proficiency to be just as much in love. The victim becomes dangerously jealous of potential rivals (seeing anyone remotely suitable as a potential rival) and could become murderous if he realizes he has been duped. The relationship built by use of the Enamor proficiency need not be a romantic one. Depending on the situation, the relationship night be a friendship or the winning of someone’s loyalty away from an enemy. Although nothing prevents good-aligned characters from learning the Enamor proficiency, the first time they ruin a life with it may be the last time they use it.

Class Grouping

Rogue

Slot Cost

1

Attribute

Charisma

Modifier

-2


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