Enervation

This spell temporarily suppresses the subject's life force. The necromancer points his finger and utters the incantation, releasing a black bolt of crackling energy. The subject must roll a saving throw vs. spell, adjusted for Dexterity, to avoid the bolt. Success means the spell has no effect. Failure means the subject is treated exactly as if they had been energy drained by an undead creature (loss of d4 points from 1 attribute). If an attribute drops to 0 a system shock check must be made to survive and the victim is helpless until the spell expires.

The spell effect eventually wears off, either after d4 hours plus one hour per caster level, or after six hours of complete and undisturbed rest. Undead are immune to this spell.

Type of Magic
Mage
Spell Level
4th
School
Necromancy (House Titus)
Sphere
Reversible?
No
Range
30 ft./level​
Components

Somatic, Verbal

Duration
​1d4 hrs. + 1 hr./level ​
Casting Time
4
Area of Effect
1 creature ​
Saving Throw
Negates

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