Escape
This non-weapon proficiency allows a character to slip out of ropes and other types of bindings. When a character is bound or tied, the DM assigns a penalty based on the type and circumstance of the binding. The table below shows standard penalties for a variety of situations. The character with Escape proficiency can try to use his skill in order to free himself. He rolls his proficiency and applies the appropriate penalties. If the roll is successful, he can untie himself.
Escape proficiency does not allow the character to undo locks or escape other sorts of traps. Those tasks require the Open Locks and Find/Remove Traps skills.
Class Grouping
Rogue
Slot Cost
2
Attribute
Dexterity
Modifier
0
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