Fire Elemental
Fire elementals can be conjured in any area containing a large open flame. To provide a fire elemental with an adequate shell of Prime Material flame, a fire built to house an elemental should have a diameter of at least six feet and reach a minimum of four feet into the air. On the Prime Material Plane, a fire elemental appears as a tall sheet of flame. The fire elemental will always appear to have two armlike appendages, one on each side of its body. These arms seem to flicker back into the creature’s flaming body, only to spring out from its sides seconds later. The only facial features of a fire elemental are two large glowing patches of brilliant blue fire, which seem to function as eyes for the elemental. Like all common elementals, fire elementals rarely speak on the Prime Material plane, though their voices can be heard in the crackle and hiss of a large fire.
Because they resent being conjured to this plane, fire elementals are fierce opponents who will attack their enemies directly and savagely, taking what joy they can in burning the weak creatures and objects of the Prime Material to ashes.
Fire Limb: In combat, a fire elemental lashes out with one of its ever-moving limbs, doing 3d8 points of damage. Any flammable object struck by the fire elemental must save versus magical fire at a -2 or immediately begin to burn.
Flickering Flame: The elemental shifts 2 squares. If the elemental takes cold damage it may not use this power.
Seething Fire: Each enemy adjacent to the elemental takes d6 dmg. per round.
+2 or better weapon to hit
Because their natural abilities give them some built-in resistance to flame-based attacks, creatures with innate fire-using abilities, like red dragons, take less damage from a fire elemental’s attack. The elemental subtracts 1 point from each die of damage it does to these creature (to a minimum of 1 point of damage per die).
Fire elementals do have some limitations on their actions in the Prime Material plane. They are unable to cross water or non-flammable liquids. Often, a quick dive into a nearby lake or stream is the only thing that can save a powerful party from certain death from a fire elemental.
Special Advantages
SPECIALADV
Special Disadvantages
SPECIALDISADV
Comments