Ghosthunter
The Ghosthunter is obsessed with finding and destroying evil undead, including ghosts, spectres, liches, and vampires. The Ghosthunter operates in direct contradiction of the Priests of Baatu and they firmly believe that the undead moving about Alcirya are, in some way, a product of the improprieties of Priests of Baatu. The Ghosthunter will respect the rites of Death that the Priests of Baatu preside over, but they find it repulsive that any spirits be held be held on the mortal plain. Their faith demands that they accept this, however, which means that their fervor in destroying other undead is irrepressible. They see this as an act of mercy and the fulfillment of Palanos’ word. Ghosthunters may preside over resting rights, that is, they may sanctify the final rest of undead but they may not perform burial right to those who were living and have died.
Role
A Ghosthunter allies with any acceptable adventuring party that seems likely to encounter his hated foes. Given the opportunity, a Ghosthunter will explore every crypt, cemetery, and abandoned castle to search for undead, attacking relentlessly until the last of them fall or the party leader orders him to withdraw. While a Ghosthunter shares all Templar's hatred of evil, destroying undead is his primary objective.
A single-minded Ghosthunter may try the patience of his most sympathetic companion. Often withdrawn and grim, he prefers solitude to socializing. His reticence makes him a poor leader, as he often has difficulty focusing on the party's overall mission. A Ghosthunter may resist following orders if he disagrees with his party's strategy (if he can so do without violating his ethos) and strike out on his own ceaseless hunt for undead.
Distinctive Appearance
Symbol: Symbol of Palanos often with red eye like feature sin the background
Special Benefits
At 5th level, a Ghosthunter acquires the innate ability to cast Dispel Evil once per day. The spell requires no components, but otherwise operates the same as the 5th-level priest spell of that name. The number of times he can cast this spell increases as he advances in level (see Table 17).
Special Hindrances
The Ghosthunter has fewer of the special abilities normally associated with Templar:
He can't restore hit points by laying on hands.
He can't learn or cast priest spells.
He has no magical immunity to diseases.
He can't cure diseases in others.
Ministration: Any; Independent most common.
A Ghosthunter can Turn Undead as a cleric of the same level.
The Ghosthunter's deity might give the Ghosthunter an opportunity to acquire a sword +3 Purifier at some point before he reaches 6th level. The DM determines the circumstances; remember that availability does not guarantee acquisition.
Comments