Giant

​​Giant Stride: The giant may shift 6 squares and move through enemies' spaces. This replaces their standard movement. ​​   ​Hurling Rocks: Adult giants can hurl rocks for 2-20 (2d10) points of damage. Their minimum range is 3 yards while their maximum is 200 yards. They can catch similar large missiles 40% of the time. They usually will start combat at a distance, throwing rocks until they run out of ammunition, or the opponent closes. Hit targets must make a Dexterity check or be pushed 2 squares and knocked prone.​   ​Mighty Charge: Once per combat, a giant may charge for a whole movement. The giant may attack every target in range through the entire charge. An enemy may set vs. charge for double damage, however, the giant does not do double damage. The charge has a speed factor of 0. ​   ​​​Psionic Defense: While most giants can not command psionc powers, they are typically immune to mind affecting psionics, including contact and psionic combat. ​​​   ​MTHAC0 (base): 10​ MAC (base): -3 PSP (base): 150​    
Special Advantages
SPECIALADV
 
Special Disadvantages
SPECIALDISADV
Also Known As
AKA
 
Government Type
GOVTYPE
 
Known Strongholds
KNOWNSTRONGHOLDS
 
Known Clans
KNOWNCLANS
 
Homeland
HOMELAND
 
Known Alliances
KNOWNALLIANCES
 
Trade Expertise
TRADEXPERTISE
 
Ability Score Adjustments
ABILITYSCOREADJ
 
Languages Spoken
LANGSPOKEN
 
Racial Enmities
RACIALENM
 
Life Expectancy
LIFEEXPEXT

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