Goblin

These small, evil humanoids would be merely pests, if not for their great numbers.

They can use any sort of weapon, preferring those that take little training, like spears and maces. They are known to carry short swords as a second weapon. They are usually armored in leather, although the leaders may have chain or even plate mail.

Goblin strategies and tactics are simple and crude. They are cowardly and will usually avoid a face-to-face fight. More often than not, they will attempt to arrange an ambush of their foes.

  Goblin slaves (::JOO): lN'l' low to average; AL LE; AC 10; MV 6; HD 1-1; THAC0 20; #AT l; Dmg ld6 or by weapon; SZ S (4' tall ML 4; XP 15; MM/163.  

Goblin Leader


Climate/Terrain:
Alignment: LE
Organization: Tribe
Activity Cycle: Night
Intelligence: Ave./Human (8-10)
Treasure: C (K)
Diet: Carnivore
# Appearing:
XP Value: 15
Mvmt: 6
Size: S (4' Tall)
Morale: Ave. (8-10)
Spoken Languages and Dialects

Hit Dice


1

Base THAC0:

20

PSP(Chi)


Armor Class


6 (10)

Magic Resistance: Nil

Armor Notes:

Number of Attacks


Attack Forms

Martial Art Style(s):

 

Spells and Psionics:

Disciplines: | mTHACO | mAC

 
Campaign Notes:

Associates:

NPCs, followers, pets, mounts, etc.
 

 
 

Goblin Sub-Chief (Bodyguard)


Climate/Terrain:
Alignment: LE
Organization: Tribe
Activity Cycle: Night
Intelligence: Ave./Human (8-10)
Treasure: C (K)
Diet: Carnivore
# Appearing:
XP Value: 35
Mvmt: 6
Size: S (4')
Morale: Ave. (8-10)
Spoken Languages and Dialects

Hit Dice


1+1

Base THAC0:

20

PSP(Chi)


Armor Class


5

Magic Resistance: Nil

Armor Notes:

Number of Attacks


Attack Forms

Martial Art Style(s):

 

Spells and Psionics:

Disciplines: | mTHACO | mAC

 
Campaign Notes:

Associates:

NPCs, followers, pets, mounts, etc.
 

 
 

Goblin Chief (Bodyguard)


Climate/Terrain:
Alignment: LE
Organization: Tribe
Activity Cycle: Night
Intelligence: Ave./Human (8-10)
Treasure: c (K)
Diet: Carnivore
# Appearing:
XP Value: 35
Mvmt: 6
Size: S (4' tall)
Morale: Ave. (8-10)
Spoken Languages and Dialects

Hit Dice


2

Base THAC0:

20

PSP(Chi)


Armor Class


4

Magic Resistance: Nil

Armor Notes:

Number of Attacks


Attack Forms

Martial Art Style(s):

 

Spells and Psionics:

Disciplines: | mTHACO | mAC

 
Campaign Notes:

Associates:

NPCs, followers, pets, mounts, etc.
 

 

Basic Information

Anatomy

Goblins have flat faces, broad noses, pointed ears, wide mouths and small, sharp fangs. Their foreheads slope back, and their eyes are usually dull and glazed. They always walk upright, but their arms hang down almost to their knees. Their skin colors range from yellow through any shade of orange to a deep red. Usually a single tribe has members all of about the same color skin. Their eyes vary from bright red to a gleaming lemon yellow. They wear clothing of dark leather, tending toward dull soiled-looking colors.

Ecology and Habitats

Habitat/Society: Humans would consider the caves and underground dwellings of goblins to be dank and dismal. Those few tribes that live above ground are found in ruins, and are only active at night or on very dark, cloudy days. They use no form of sanitation, and their lairs have a foul stench. Goblins seem to be somewhat resistant to the diseases that breed in such filth.

There is a 25% chance that 10% of their force will be mounted upon huge Worgs, and have another 10-40 (1d4x10) unmounted worgs with them. There is a 60% chance that the lair is guarded by 5-30 (5d6) such wolves, and a 20% chance of 2-12 (2d6) bugbears.

Goblin shamans are rare, but have been known to reach 7th level. Their spheres include: Divination Sphere, Healing Sphere (reversed), protection Sphere, and Sun Sphere .

They often take slaves for both food and labor. The tribe will have slaves of several races numbering 10-40% of the size of the tribe. Slaves are always kept shackled, and are staked to a common chain when sleeping.

Goblins usually spoil their habitat, driving game from it and depleting the area of all resources. They are decent miners, able to note new or unusual construction in an underground area 25% of the time, and any habitat will soon be expanded by a maze-like network of tunnels.

Dietary Needs and Habits

They do not need to eat much, but will kill just for the pleasure of it. They eat any creature from rats and snakes to humans. In lean times they will eat carrion.

Additional Information

Social Structure

They live a communal life, sharing large common areas for eating and sleeping. Only leaders have separate living spaces. All their possessions are carried with them. Property of the tribe is kept with the chief and sub-chiefs. Most of their goods are stolen, although they do manufacture their own garments and leather goods. The concept of privacy is largely foreign to goblins.

A typical goblin tribe has 40-400 (4d10×10) adult male warriors. For every 40 goblins there will be a leader and his 4 assistants, each having 1 Hit Die (7 hit points). For every 200 goblins there will be a sub-chief and 2-8 (2d4) bodyguards, each of which has 1+1 Hit Dice (8 hit points), is Armor Class 5, and armed with a battle axe. The tribe has a single goblin chief and 2-8 (2d4) bodyguards each of 2 Hit Dice, Armor Class 4, and armed with two weapons.

A goblin tribe has an exact pecking order; each member knows who is above him and who is below him. They fight amongst themselves constantly to move up this social ladder.

In addition to the males, there will be adult females equal to 60% of their number and children equal to the total number of adults in the lair. Neither will fight in battles.

Average Intelligence

low to average

Perception and Sensory Capabilities

Infravision, 60 ft.

Goblins hate bright sunlight, and fight with a -1 on their attack rolls when in it.

Civilization and Culture

Major Language Groups and Dialects

Goblin speech is harsh, and pitched higher than that of humans. In addition to their own language, some goblins can speak in the kobold, orc, and hobgoblin tongues.

Interspecies Relations and Assumptions

Goblins hate most other humanoids, gnomes and dwarves in particular, and work to exterminate them whenever possible.

Goblin


Climate/Terrain:
Alignment: LE
Organization: Tribe
Activity Cycle: Night
Intelligence: Low to average (5-10)
Treasure: C (K)
Diet: Carnivore
# Appearing:
XP Value: 15
Mvmt: 6
Size: Small (4’ tall)
Morale: Ave. (8-10)
Spoken Languages and Dialects

Hit Dice


1-1

Base THAC0:

20

PSP(Chi)


Armor Class


6 (10)

Magic Resistance: Nil

Armor Notes:

Number of Attacks


Attack Forms

Martial Art Style(s):
TypeTHAC0DamageSFEffect
Bite20d62None

Spells and Psionics:

Disciplines: | mTHACO | mAC

 
Campaign Notes:

Associates:

NPCs, followers, pets, mounts, etc.
 

 
Lifespan
60 yrs.
Average Height
S (4 ft. tall)
Average Weight
40 - 45 lbs.

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