Gray Ooze
After a large meal, a gray ooze reproduces by “budding”: growing a small pod that is left behind in a corridor or cavern. This pod takes two to three days to mature and then the little gray ooze absorbs its leathery shell and begins slithering about, searching for a meal. Sometimes more than one of these monsters are found together, but this is just a random event because they are not intelligent.
The gray ooze is a dungeon scavenger. It is rumored that metalworkers of extraordinary skill keep very small oozes in stone jars to etch and score their metal work, but this is a delicate and dangerous practice.
A slimy horror that looks like wet stone or a sedimentary rock formation, the gray ooze is rarely thicker than six or eight inches, but sometimes grows to a length of 12 feet. It cannot climb walls or ceilings, so it slides, drips, and oozes along cavern floors.
Lightning and blows from weapons cause full damage. Note that weapons striking a gray ooze may corrode and break.
Psionics: 1d100+20 PSP, MTHAC0 13 2 Disc., 1 Sci., 1 Dev.
Pseudopod: 2d8. The gray ooze strikes like a snake, and can corrode metal at an alarming rate (chain mail in one round, plate mail in two, and magical armor in one round per each plus to Armor Class).
Immunity: Spells, fire & cold based attacks,
Special Advantages
SPECIALADV
Special Disadvantages
SPECIALDISADV
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