High Magic

This proficiency gives the character a formal knowledge of the most powerful magics in the campaign world (a knowledge of realm magic, for example), including true dweomers and other tenth-level magic. Lesser-known and obscure bits of information will be “remembered” with a successful proficiency check. DMs may disallow this proficiency on a case-by-case basis (i.e., an Anuirean regent might know much about realm magic, but his commoner bodyguard will not).

Class Grouping

Wizard

Slot Cost

1

Attribute

Intelligence

Modifier

-3


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