Invisibility Purge

All Invisibile creatures who enter an area enchanted with invisibility purge instantly become visible. Invisibility-related spells do not take effect within the boundaries of the enchanted area, and magical devices such as Potions of Invisibility do not function. Creatures with the natural ability to become Invisibile are unable to use this ability within the area of effect. Invisible objects carried into the warded area also become visible.

Invisibile creatures or persons within the area of effect when invisibility purge is cast remain Invisibile; however, if such creatures exit the area of effect and later re-enter, they instantly become visible. Such creatures also lose any natural ability to turn invisible as long as they remain within the area of effect.

A creature who consumes a Potion of Invisibility outside the warded area becomes Invisibile normally, but becomes visible when he enters the area of effect; if the duration of the Potion of Invisibility has not yet expired when he exits the area of effect, he becomes Invisibile again outside the area.

Creatures who are Invisibile in their natural state or have no visible form (such as invisible stalkers) are not affected by this spell.

The invisibility purge can be cast as a cooperative magic spell. The potency of this spell can be increased if several priests cast it at the same time. The duration of the spell is then equal to one turn per level of the most powerful priest, plus one turn for every contributing priest. Each priest also increases the area of effect by one 10'x 10' square (these areas must be contiguous). Thus, a 9th-level priest and two 5th-level priests could create a 30' x 10' invisibility purge area having a duration of 11 turns.

Type of Magic
Priest
Spell Level
3rd
School
Abjuration (House Quintus)
Sphere
Wards
Reversible?
No
Range
​90 ft.​
Components

Material, Somatic, Verbal

The material components are the priest's holy symbol and a silver mirror no more than three inches in diameter.

Duration
1 turn/level ​
Casting Time
​1 turn ​
Area of Effect
10-foot square/priest ​
Saving Throw
None

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