Iron Golem
A greater golem is an artificial humanoid body which has been animated by an elemental spirit but remains under the complete control of its creator.
An iron golem is twice the height of a normal man, and weighs around 5000 pounds. It can be fashioned in any stylized manner, just like the stone golems, although it almost always is built displaying armor of some sort. Its features are much smoother in contrast to the stone golem. Iron golems are sometimes found with a short sword (relative to their size) in one hand. On extremely rare occasions this sword will be magical.
The iron golem cannot speak or make any vocal noise, nor does it have any distinguishable odor. It moves with a ponderously smooth gait at half the speed of a normal man. Each step causes the floor to tremble, unless it is on a thick, solid foundation.
Combat: The iron golem conforms to the strategies listed for the stone golem except as described here. It has a strength of 24 for the purposes of lifting, throwing or breaking objects. The iron golem is immune to any weapon, except those of +3 or better enchantment. Magical electrical attacks will slow it for 3 rounds, and magical fire attacks actually repair 1 hit point of damage for each hit die of damage it would have caused. All other spells are ignored. Iron golems are subject to the damage inflicted by a rust monster. Once every 7 rounds, beginning either the first or second round of combat, the iron golem breathes out a cloud of poisonous gas. It does this automatically, with no regard to the effects it might have. The gas cloud fills a 10 foot cube directly in front of it, which dissipates by the following round, assuming there is somewhere for the gas to go.
1ron Colems (2): AC 3; MV 6; HD 18; hp 80; THACO 3; HAT 1; Dmg 4dl0 (fist SA breathes poison gas (10' cube, once every ~,'en rounds), Str 24; SO immune to poison, damaged only by +3 or better weapons, immune to most spells (electrical attacks slow the golem for 3 rounds, magical fire repairs one hp per HO of "damage" SZ L (12' tall ML fearless (20 Int non (0 AL N; XP 13,000 each.
An iron golem is twice the height of a normal man, and weighs around 5000 pounds. It can be fashioned in any stylized manner, just like the stone golems, although it almost always is built displaying armor of some sort. Its features are much smoother in contrast to the stone golem. Iron golems are sometimes found with a short sword (relative to their size) in one hand. On extremely rare occasions this sword will be magical.
The iron golem cannot speak or make any vocal noise, nor does it have any distinguishable odor. It moves with a ponderously smooth gait at half the speed of a normal man. Each step causes the floor to tremble, unless it is on a thick, solid foundation.
Combat: The iron golem conforms to the strategies listed for the stone golem except as described here. It has a strength of 24 for the purposes of lifting, throwing or breaking objects. The iron golem is immune to any weapon, except those of +3 or better enchantment. Magical electrical attacks will slow it for 3 rounds, and magical fire attacks actually repair 1 hit point of damage for each hit die of damage it would have caused. All other spells are ignored. Iron golems are subject to the damage inflicted by a rust monster. Once every 7 rounds, beginning either the first or second round of combat, the iron golem breathes out a cloud of poisonous gas. It does this automatically, with no regard to the effects it might have. The gas cloud fills a 10 foot cube directly in front of it, which dissipates by the following round, assuming there is somewhere for the gas to go.
1ron Colems (2): AC 3; MV 6; HD 18; hp 80; THACO 3; HAT 1; Dmg 4dl0 (fist SA breathes poison gas (10' cube, once every ~,'en rounds), Str 24; SO immune to poison, damaged only by +3 or better weapons, immune to most spells (electrical attacks slow the golem for 3 rounds, magical fire repairs one hp per HO of "damage" SZ L (12' tall ML fearless (20 Int non (0 AL N; XP 13,000 each.
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