Ixitxachitl

Though they are occasionally encountered in rivers, ixitxachitl live in shallow ocean depths. They usually have a community of 10-100 individuals, which lives in a maze of corridors inside a coral reef. A community usually has 20-200 humanoid slaves to do heavy labor for them, such as carving corridors. The community’s entrance is hidden. Large communities that have strong leaders, like a greater vampiric ixitxachitl, are sometimes built on the ocean floor. These large cities hold pyramids and other buildings which serve as lairs for small groups of the creatures. Rumors tell of ixitxachitl cities with populations in the thousands. The strongest ixitxachitl in the community leads its religious hierarchy, which controls the lives of the populace.​ ​Ixitxachitl have no natural predators, though they have many enemies, ranging from sahuagin to humans. They are vicious predators who prey on almost any living creature; they often over hunt a region, eliminating all life forms, forcing the ixitxachitl to find new hunting grounds.​   ​Ixitxachitl are a race of intelligent, aquatic beings that resemble small manta rays with barbed tails. They have an evil disposition and worship evil powers; they love to hunt marine humanoids, and then sacrifice or devour their catch. Ixitxachitl is both singular and plural; it is properly pronounced ish-it-SHACH-itl, though many refer to them as icks-it-ZACH-it-ul or even icks-it-zuh-chit-ul.​ ​A favored tactic of ixitxachitl is to hide in the sand of the ocean floor, wait for prey to pass by, then spring up and bite them. The creatures are not very stealthy, and this tactic gives them normal chances to surprise their prey.​   ​Magic (Priests): Some ixitxachitl act as priests, learning special versions of spells which have only verbal components, from the following spheres: Charm, Divination, Elemental (Water), Necromantic, Healing, Protection, and Sun (Darkness only). For every 10 ixitxachitl encountered, there is one ixitxachitl with the abilities of a 2nd-level priest. For every 20, there is an individual with the powers of a 3rd-level priest. For every 50, there is one with 2+2 Hit Dice and the abilities of a 5th-level priest. When more than 50 are encountered, they are led by a high priest with 4+4 HD and 8th-level ability. The high priest is accompanied by two guardian priests, each with 3+3 HD and 6th-level ability. Guardian and high priests often have treasure type U, with magical items that can be used without hands. For every 20 ixitxachitl encountered, there is a 50% chance they will be accompanied by a vampiric ixitxachitl. One in one hundred of these are greater vampiric ixitxachitl, but these are rarely encountered outside a city.​          
Special Advantages
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Special Disadvantages
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Also Known As
AKA
 
Government Type
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Known Strongholds
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Known Clans
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Homeland
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Known Alliances
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Trade Expertise
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Ability Score Adjustments
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Languages Spoken
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Racial Enmities
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Life Expectancy
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