Kuo-toa Captain

All Captains carry a harpoon (50% chance it is magical) as well as a sword (50% magical. equal chance of being either a long sword or a bastard sword). Roll d10 to determine a Weapon's magical bonus: 1-8 = +1, 9 = +2, and 10 = +3. In addition, each magical weapon has a 10% chance of some additional power. Strength for Captains is 18/01 to 18/100; roll randomly to determine the percentage of exceptional Strength. Any Captain has a 25% chance for d2 miscellaneous magical items (select items appropriate to a fighter, avoiding powerful items like Girdles of Giant Strength).  
Special Advantages
SPECIALADV
 
Special Disadvantages
SPECIALDISADV
Also Known As
AKA
 
Government Type
GOVTYPE
 
Known Strongholds
KNOWNSTRONGHOLDS
 
Known Clans
KNOWNCLANS
 
Homeland
HOMELAND
 
Known Alliances
KNOWNALLIANCES
 
Trade Expertise
TRADEXPERTISE
 
Ability Score Adjustments
ABILITYSCOREADJ
 
Languages Spoken
LANGSPOKEN
 
Racial Enmities
RACIALENM
 
Life Expectancy
LIFEEXPEXT

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