Moves Listing
Type of Evasion | Frequency | Speed Factor | Damage | # Attacks | Prereq. | Declared? | Melee/Ranged | Attack/Defense | Special |
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Arrow Parry | 1/rd. | N/A | 0 | 1 | Parry | Y | Melee | Defense | As Parry. Critical success (natural 20) means arrow is grabbed. |
Auto. Dodge | 1/rd. | N/A | 0 | 0 | Parry | N | Melee & Ranged | Defense | As Dodge. -2 to success. |
Auto. Parry | 1/rd. | N/A | 0 | 0 | Parry | N | Melee | Defense | As per Parry, -2 to success. |
Circular Parry | 1/rd. | N/A | 0 | 1 | Parry | Y | Melee | Defense | As per Parry, but parries 2 attacks. -1 to each parry. |
Dodge | 1/rd. | N/A | 0 | 1 | None | Y | Melee & Ranged | Defense | Dexterity check to negate attack. Dexterity check is modified by the success of the attacker. If the dodge is successful, defender must move 1 square (randomly chosen). Attacker may choose to follow like a Fighting Withdrawal. If you use a dodge, you must relinquish any lock, hold, or grab you may have established. Anyone already held or locked may not use a dodge. A natural 20 is only successfully parried with another natural 20. EX: An orc is attacking Rath, who has an AC of 5. The orc hits Rath by hitting an AC of 2. Rath is dodging so he must make a Dexterity check at a -3 (AC 5 - AC 2). |
Grappling Parry | 1/rd. | N/A | 0 | 1 | Parry, Any Basic Hold | Y | Melee | Attack | As Parry. Success allows attacker to Chain Attack a grappling move. -1 to checks and parry. |
Mult. Dodge | 1/rd. | N/A | 0 | all | Dodge | Y | Melee & Ranged | Defense | As Dodge but may dodge 3 attacks (from anyone) in a round. |
Mult. Parry | 1/rd. | N/A | 0 | all | Circular Parry | Y | Melee | Defense | As Parry, but may parry all attacks directed at self. |
Parry | 1/rd. | N/A | 0 | 1 | None | Y | Melee | Defense | Make an opposed Attack roll. Whoever hits the lower AC succeeds. Parries incur half damage if used against weapons (slashing, typically). Parry weapons or shields give a +2 to success and remove possible damage. Bracers reduce damage to 1 if used against slashing/piercing weapons. A natural 20 is only successfully parried with another natural 20. EX: Rath is being attacked by an orc. The orc successfully hits an AC of 3. Rath decides to parry the attack. Rath rolls an attack using his Unarmed/Martial Arts THAC0. Rath hits an AC of 2. The attack is parried. |
Power Block/Parry | 1/rd. | N/A | d2 | 1 | Parry | Y | Melee | Defense | As Parry. -4 to success. Opposed Strength roll. If success, opponent is disarmed/broken weapon (choice). |
Power Block/Parry/Claw | 1/rd. | N/A | d2 | 2 | Parry, Claw | Y | Melee | Defense & Attack | As Power Block/Parry. May Chain Attack a claw attack with no A.O. |
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