Megakinesis
Megakinesis is simply Telekinesis on a truly grand scale. The psionicist can perform incredible feats of psychokinesis, moving objects that weigh thousands of pounds with the power of his mind.
The psionicist may move an object weighing up to 500 pounds for the initial cost of 30 PSPs and the maintenance cost of 15 PSPs per round. For each 25 pounds of additional weight, the psionicist must pay 1 more PSP for the initial cost. The maintenance cost is always one-half of the initial cost. For example, if the psionicist decides to pick up a 1,500 pound half-giant, the cost will be 80 PSPs in the initial round and 40 PSPs per round thereafter. As you can see, megakinesis can he quite taxing!
Objects levitated by the psionicist can be moved at the rate of 60 feet per round - too slow to be used as weapons in combat, although heavy objects can be dropped on top of enemies who aren’t paying attention to the psionicist. Living creatures picked up by megakinesis get a saving throw versus spells to avoid the effect if they do not wish to be moved around by the psionicist.
The psychokineticist may also use these enormous forces to open doors, pin an enemy in place, or bend or break things. For these purposes, he has an effective Strength score that varies with the amount of weight he wants to be able to move.
As noted above, megakinesis is a High Science. A character must engage in months of meditation (see Chapter Seven) before he can select this power as one of his psychokinetic sciences.
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