Minotaur

​Minotaurs live in communities of up to eight members. If the community contains more than six minotaurs, one will be an elder minotaur with 18/50 Strength and 8+4 Hit Dice. The minotaur elder is the clan leader; he remains in the center of the labyrinth and raises young minotaurs while others hunt. He is always encountered in the center of a labyrinth. A minotaur’s labyrinth is rarely natural. Often an evil wizard or a tyrant will construct a labyrinth and place the minotaur family there, feeding it prisoners and slaves on a regular basis. Occasionally this tyrant will be killed and the minotaurs forced to fend for themselves; since creatures rarely enter a labyrinth on their own accord, these minotaurs will usually be ravenously hungry. Minotaurs speak their own primitive language and are 25% likely to speak a halting form of common. They have little culture; their lives resemble animals more than humans. Their culture venerates physical strength above all else and particularly strong human fighters have been known to earn their respect. They worship crude gods and have weak clerics (maximum 3rd-level shaman). Rumors persist of more intelligent minotaurs with developed societies.​   ​The curse which creates minotaurs is unknown, but sages suspect it involves “crimes against the natural order”. Minotaurs are always male. It is also said that the first minotaur was originally a great and ill-tempered human fighter; he wanted to be as strong as a bull and his wish was granted in the most hideous manner possible. Minotaurs breed with human females to produce offspring, which are male minotaurs. Minotaurs have a lifespan of 200 years. They can live without food for years at a time, but are always hungry unless they are fed regularly. They are meat-eaters, but their curse causes them to prefer a diet of human flesh. Those transformed into minotaurs by curses may be restored to human form by a wish, but those who were born as minotaurs cannot be made human. Gnolls are their natural enemies; they will kill each other on sight. Minotaur components are sometimes used in spells and potions, and might be used in magical items involving strength, location, and misdirection.​ ​Minotaurs are either cursed humans or the offspring of minotaurs and humans. They usually dwell in underground labyrinths, for they are not confused in these places, which gives them an advantage over their prey. Minotaurs are huge, well over 7 feet tall, and quite broad and muscular. They have the head of a bull but the body of a human male. Their fur is brown to black while their body coloring varies as would a normal human’s. Clothing is minimal, usually a loin cloth or skirt.​   ​The archetypical minotaur is a savage, dungeon dwelling brute that kills for pleasure. However, many minotaurs are civilized and cultured. These minotaurs are smaller than their savage kin, and they gather in settlements of all sizes. The cult of [Cernunnos], the demon lord also known as the Horned King, is a widespread substrate within minotaur society dedicated to embracing the beast within. Some minotaur city-states or temple strongholds are entirely populated with devotees of the demon prince and ruled by cabalists in a malevolent theocracy. In other minotaur societies, [Cernunnos]’s cult is a hidden, subversive force of evil. Minotaur realms are hidden in the most remote and forbidding places of the world, in secret mountain citadels, snow-covered temple-states, and buried fortresses. Evil minotaurs are slave takers and plunderers that seek to weaken their targets before launching surprise attacks that leave no foe behind. Their more benign kin are contemplative warriors who remain mostly secluded, shrouding themselves and their society in secrecy. Good or evil, minotaurs are guided by their religious leaders. Cabalists devoted to [Cernunnos] lead both evil temple states and hidden cults in other cities. Minotaurs like mazes. They employ twisting designs on their clothing, armor, and weapons, and lay out simple or exceedingly complex labyrinths in their temples and gardens. Among benign minotaurs, these labyrinths are places of quiet contemplation. Evil minotaurs throw prisoners in labyrinths and allow their savage kin or summoned demons to hunt the hapless captives through the twisting corridors. ​   They attack any intruder without fear, and will retreat only if the creature is obviously beyond their ability to defeat (+3 to morale score in combat).​   Tracking: ​by scent, like a ranger, 50%​   Cunning: +2 to surprise rolls​   Infravision: ​90 ft.​   Charge: ​If a minotaur is 30 feet or more from its opponent, it can lower its head and charge against any creature that is at least 6 feet tall. If successful, the charge causes double head-butt damage and victim is knocked prone unless a Dex. check is made. If the Dex. check is successful, the target is pushed 2 squares.​   Huge Weaponry: ​flail or axe (as halberd), +2 damage​   Immunity: Maze spells​  
Special Advantages
SPECIALADV
 
Special Disadvantages
SPECIALDISADV
Also Known As
AKA
 
Government Type
GOVTYPE
 
Known Strongholds
KNOWNSTRONGHOLDS
 
Known Clans
KNOWNCLANS
 
Homeland
HOMELAND
 
Known Alliances
KNOWNALLIANCES
 
Trade Expertise
TRADEXPERTISE
 
Ability Score Adjustments
ABILITYSCOREADJ
 
Languages Spoken
LANGSPOKEN
 
Racial Enmities
RACIALENM
 
Life Expectancy
LIFEEXPEXT

Minotaur


Climate/Terrain:
Alignment: CE
Organization: Tribe
Activity Cycle: Night
Intelligence: Low (5-7)
Treasure: (C)
Diet: Carnivore
# Appearing:
XP Value: 1,400
Mvmt: 12
Size: L (7.5 ft. Tall)
Morale: Elite (13-14)
Spoken Languages and Dialects

Hit Dice


6+3

Base THAC0:

13

PSP(Chi)


Armor Class


6

Magic Resistance: Nil

Armor Notes:

Number of Attacks


Attack Forms

Martial Art Style(s):
Butt132d42Victim can be slid 2 sq., against M+
Bite13d42Against S only

Spells and Psionics:

Disciplines: | mTHACO | mAC

 
Campaign Notes:

Associates:

NPCs, followers, pets, mounts, etc.
 

 

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