Mountaineering
A character with this proficiency can make difficult and dangerous climbs up steep slopes and cliffs with the aid of spikes, ropes, etc. If a character with mountaineering proficiency leads a party, placing the pitons (spikes) and guiding the others, all in the party can gain the benefit of his knowledge. A mountaineer can guide a party up a cliff face it could not otherwise climb. A character with this proficiency gains a 10% bonus per proficiency slot spent to his chance to climb any surface.
Note that mountaineering is not the same as the Climb Walls ability, since the latter does not require aids of any sort.
If a character connected to the mountaineer by rope falls, the mountaineering character can make a proficiency check; success means that the other’s fall has been arrested. Failure means that the other character continues to fall, and failure by a roll of 20 means that the mountaineer is pulled down, too. Characters with the Mountaineering proficiency can add their proficiency rating to their percentage chance of climbing any surface; this includes thieves using the Climb Walls special ability.
Class Grouping
Warrior
Slot Cost
1
Attribute
Wisdom
Modifier
0
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