Necromantic Battering Ram
Necromantic battering rams
(2): INT semi-;AL N;AC 2; MV 9; HD 16; hp 74, 70; THAC0 5; #AT 1; Dmg 2d20; SA crush, trample; SD immune to mind-affecting spells; turned as
"special''; SZ G (30' long, 9' tall ML 18; XP l 0,000; New monster.
If a battering ram strikes a foe with a natural 20, it destroys all items carried by the target unless they save vs. crushing blow at -5. When the ram strikes a foe, he must make an ability check equal to half his Strength (percentile Strength counts as 19 for this calculation). If the check fails, the victim suffers an additional 2d10 hp damage as the ram tramples him.
Special Advantages
SPECIALADV
Special Disadvantages
SPECIALDISADV
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