Necromantic Battering Ram

Necromantic battering rams (2): INT semi-;AL N;AC 2; MV 9; HD 16; hp 74, 70; THAC0 5; #AT 1; Dmg 2d20; SA crush, trample; SD immune to mind-affecting spells; turned as "special''; SZ G (30' long, 9' tall ML 18; XP l 0,000; New monster. If a battering ram strikes a foe with a natural 20, it destroys all items carried by the target unless they save vs. crushing blow at -5. When the ram strikes a foe, he must make an ability check equal to half his Strength (percentile Strength counts as 19 for this calculation). If the check fails, the victim suffers an additional 2d10 hp damage as the ram tramples him.  
Special Advantages
SPECIALADV
 
Special Disadvantages
SPECIALDISADV
Also Known As
AKA
 
Government Type
GOVTYPE
 
Known Strongholds
KNOWNSTRONGHOLDS
 
Known Clans
KNOWNCLANS
 
Homeland
HOMELAND
 
Known Alliances
KNOWNALLIANCES
 
Trade Expertise
TRADEXPERTISE
 
Ability Score Adjustments
ABILITYSCOREADJ
 
Languages Spoken
LANGSPOKEN
 
Racial Enmities
RACIALENM
 
Life Expectancy
LIFEEXPEXT

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