Noble Warrior (Knight)

​This character is of the nobility, and theoretically represents everything the ruling class stands for. This means chivalry, the protection of women (those who want to be protected, that is - it's a bad idea to try to protect a woman warrior anxious to prove herself in combat), and (especially) upholding the rights of the ruling class to rule (and upholding the rights of the other classes to serve...). In Alcirya, two classes of Knights are typical: the Xanthic Knight and the Appollonian Knight. Both are the epitome of military and moral virtue, both are military men/women, and both lack the background to be part of the special classes of their region (Templars or Mages), however they don’t begrudge that fact. They are quite happy with who they are. ​  
Role
​The Noble Warrior is a romantic ideal which most of society looks up to. The Noble Warrior is supposed to be courageous, gallant, protective of the defenseless, dedicated to honorable ideals (as dictated by their homeland!). But that's just what society expects of the Noble Warrior. Sometimes Noble Warriors are mere brutes in shiny armor, warriors who take what they want, murder the innocent, and continually betray the oaths they took when they first won their spurs. So it's up to an individual player to decide what alignment his Noble Warrior takes and how well he lives up to the pertinent ideals. ​
 
Distinctive Appearance
None
 
Special Benefits
​The Noble Warrior starts with more gold than other kits; see below under Wealth Options.​
The Noble Warrior receives a +3 reaction from anyone of his own culture.

​When travelling, he can demand shelter from anyone in his own nation who is of lower social status than he. Most people of his own status or higher will offer him shelter when he is travelling - up to two persons times the Noble Warrior's experience level. (That is, if the Noble Warrior is fifth level, the patron will offer shelter for the Noble Warrior and up to nine of his companions).​

​In his own land, the Noble Warrior can administer low justice upon commoners - act as judge, jury and executioner for minor crimes he comes across ( i.e. assault, petty theft, etc.).

 
Special Hindrances
​In order to become a Noble Warrior, the character has sworn an oath of loyalty to some greater noble. If he's squire to a knight, he has an oath to his knight. If he's a knight himself, he's sworn an oath to his king or some other noble - or perhaps to both. He'll be expected to live up to that oath from time to time: Accompany his lord into combat, provide troops to his lord, even beggar his own household in order to support his lord's needs.​
​Additionally, the Noble Warrior is expected to live well. After he is created, he must add +10% to the base cost of goods, equipment, and services he is buying - for each experience level he has - to reflect his noble tastes and requirements. This extra cost is not just a tip. The character is buying higher-quality goods. If the Noble Warrior is unable to spend this extra money because of lack of funds, he can settle for lesser goods... but his bonus to Reaction rolls will be reduced, at -1 per such incident, until it reaches +0, to reflect the fact that people are seeing that he is settling for shabbier goods and otherwise not living up to their expectations of how a noble warrior should live. At the DM's discretion, other problems may follow this: Nobles fail to offer him shelter or help because he's such a shabby specimen, he gets a reputation as a penny-pincher, etc. To retain his bonus, when the Noble Warrior is once again in the money he must do whatever it takes to upgrade his situation (buy new clothes, go on a buying spree, etc., at the DM's discretion) and his +3 reaction will return.​ ​If a Noble Warrior gets a bad reputation, deservedly or undeservedly, his +3 reaction becomes a –6 reaction from everybody who knows of the reputation.​ ​Just as other nobles are expected to extend shelter to the Noble Warrior, he is expected to offer other nobles shelter when they are travelling through his territory—or when they meet on the road while he is encamped and they are not, etc. Whenever a Noble Warrior character is getting too cocky, the DM can have him visited by a nice, large crowd of nobles to whom he is expected to offer shelter and food . . . and who proceed to eat him out of house and home.

Career

Career Progression

Level Knights Xanthic/Appollonian Knight Titles 1st Servant Brother 2nd Gallant 3rd Keeper 4th Protector 5th Defender 6th Warder 7th Guardian 8th Knight Brother 9th Knight 10th Knight-Gallant 11th Knight-Keeper 12th Knight-Protector 13th Knight-Defender 14th Knight-Warder 15th Knight-Guardian 16th Commander of Knights 17th Commander of Knights 18th Commander of Knights 19th Commander of Knights 20th Commander of Knights 21st Commander of Knights 22nd Commander of Knights 23rd Commander of Knights 24th Commander of Knights 25th Commander of Knights 26th Commander of Knights 27th Commander of Knights 28th Commander of Knights 29th Commander of Knights 30th Commander of Knights
Class
Fighter
 
Attribute Requirements
​Strength and Constitution of 13 ​
 
Barred Beliefs
None
 
Race Requirement
None
 
Bonus Weapon Proficiencies
None​
 
Required Weapon Proficiencies
​Long sword or bastard sword (player choice), lance (player choice of type, usually jousting lance), and horseman's flail or horseman's mace (player choice). The last proficiency may be used for a weapon of the warrior's choice or to specialize in one of the required choices. ​
 
Recommended Weapon Proficiencies
None
 
Barred Weapon Proficiencies
None
 
Bonus Non-Weapon Proficiencies
Etiquette, Heraldry, Riding (Land-Based)
   
Equipment
​The Noble Warrior may spend his gold pretty much as he chooses - but there are certain minimum standards he cannot violate. He cannot buy armor less protective than brigandine or scale mail. Before starting play, he must buy a suit of armor, a shield, at least one weapon larger than a dagger, a horse (at least a riding horse), riding saddle, bit & bridle, horseshoes and shoeing, halter and saddle blanket. ​
 
Wealth Options
​The Noble Warrior begins play with more gold than other Warrior Kits; he receives 225 gp plus the standard 5d4 x 10 gp. But do not forget that he is required to spend a large portion of that on specific items described above... ​
 
Homeland Terrain
None
 
Economic System
​None​

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