Outland Warrior

​This kit comprises mysterious foreigners with odd armor, outrageous weapons, and even more outrageous tales which they scatter throughout the Land of Alcirya. Outland warriors can be found lost in the desert, at seaports looking for passage, or working for a Lord as new trinkets among his guard. These warriors come from islands that are outside the known lands. And while the strangers claim to be civilized men, their speech is rude and curt, and they have no grasp of Alciryan etiquette. The outlanders are welcomed into Alcirya, but they are not fully trusted, for who knows what powers and motivations they may truly possess. ​  
Role
​Native Alciryans view these foreign warriors with a great deal of curiosity and a healthy dose of fear. The outlanders are not seen as evil - just very strange. Their odd manners and attributes can’t be missed, nor do their unusual outfits and odd fighting styles escape attention. ​
 
Distinctive Appearance
None
 
Special Benefits
None
 
Special Hindrances
​Outlanders have but one major hindrance: their foreign accent. ​
Class
Fighter
 
Attribute Requirements
None
 
Barred Beliefs
None
 
Race Requirement
​Any race and both genders are eligible. ​
 
Bonus Weapon Proficiencies
None​
 
Required Weapon Proficiencies
None
 
Recommended Weapon Proficiencies
None
 
Barred Weapon Proficiencies
None
 
Bonus Non-Weapon Proficiencies
None
 
Recommended Non-Weapon Proficiencies
None
 
Equipment
None
 
Wealth Options
​Each outland warrior begins campaign play with 5d4 x 10 gp. Some outland warriors choose to sell items imported from other lands. Provided such items are unusual in some way, they command twice their normal price. Merchants in the Alcirya enjoy purchasing “relics from the savage islands” ​
 
Homeland Terrain
None
 
Economic System
​None​

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