Poison Craft

The ability to concoct various toxic powders and Poisons. Powders may be contained in fragile capsules and propelled by the use of a blowtube (area of effect: five foot radius circle) or added to food or drink. Venoms are usually used to coat blades or other sharp objects.

  • The preparation time is Cost x 0.01 hours (round fractions up).
  • The proficiency check is made at Int. -2, minus (Cost x 0.002 (round fractions down)).
  • The cost of the ingredients is one third of the Total Cost.

The cost also shows how rare the ingredients are. For example a cost of less than 50 would show that the ingredients could be found growing naturally, (but never in abundance) less than an hours walk from most cities, and would grow easily in a back yard if cared for. Costs of more than 5000 show that these ingredients might only grow in a couple of remote areas which are many months trek from civilization, and even then only 2d4 portions could be found growing at any one time.

Poison is usually made in batches, in which case one proficiency check applies to the creation success of the entire batch. An additional hour studying the finished Poison, plus a successful proficiency check at +2 will reveal whether the creation was successful or not.

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Class Grouping

Rogue

Slot Cost

3

Attribute

Intelligence

Modifier

-2


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