Psychic Surgery

This power allows the user to repair psionic damage. He can operate on himself if need be, but the power’s MAC improves to 5. Phobias, aversions, idiocy, comas, seizures - all these mental ailments and more can be treated and cured. However, curses or magical conditions such as charms can’t be cured by this power. Nor can the surgery cure possession, though it can identify such a condition and force psionic combat. Most such ailments can be cured in 1 turn. If the MTHAC0 roll fails, the problem is too great for the user; he can try again when he gains a new experience level.

This power has two special uses. First, it can help characters unleash their wild talents. If the user performs this kind of operation successfully, the patient gains a +2% bonus to his wild talent roll.

Second, the user can make the effect of any telepathic power permanent without any PSP costs. The power isn’t bestowed upon the recipient, only the effect. This has the following restrictions: 1) The power must have a range greater than 0; 2) the surgeon must know the power and successfully use it on the patient; 3) the user can’t do this type of operation to himself or another psionicist; 4) only one power can be made permanent per turn, and 5) if the MTHAC0 roll equals the MAC number, the procedure takes 2 turns. Likewise, this power can also remove a permanently implanted power. The PSP cost is determined by the target’s level, as below.

 
Type
Science
Field
Telepathic
MAC
8
PSP (Initial)
9+
PSP (Ongoing)
5+
Range
​Touch​
Area of Effect
Individual ​
Prerequisites
Mindlink, 7th level ​
Power Score
Critical (20)

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