Sandstorm

This spell allows a priest to conjure a very large version of Dust Devil; one that can engage and attack a number of targets at once. The storm has AC 0, MV 12 and Hit Dice equal to the level of the caster. The sandstorm is a large whirlwind of dust and sand twelve feet tall that covers a 10 yard by 10 yard square per level of the caster. The storm's shape can be determined by the caster and changed on any round after casting, provided no portion of the storm moves further than its movement rate. Any creature within the storm is subject to an attack that inflicts 2d6 points of damage (save vs. spell for half). The storm is subject only to attacks by magical weapons. The winds of the storm put out normal fires. Also, items exposed to the storm must make saving throws each round or be destroyed - items must make a successful saving throw vs. acid with a +5 bonus. The storm can hold a gas cloud or a creature in gaseous form at bay or push it away from the caster. The cloud obscures vision, and creatures must make a saving throw vs. spell or be blinded while in the storm and for d4 rounds after emerging from it. Spellcasting within the storm is not possible and any casting interrupted by the storm is ruined.
Type of Magic
Priest
Spell Level
5th
School
Conjuration/Summoning
Sphere
Elemental Air
Reversible?
No
Range
180 ft.
Components
Verbal, Somatic, Material
The material component is a small bottle of air collected on a windy day.
Duration
3 rds./level
Casting Time
4 rds.
Area of Effect
Special
Saving Throw
½

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